empserver/include/nuke.h
Markus Armbruster 1b94ddedc3 Change encoding of `not in any group' from space to 0, because that's
friendlier in conditionals:
(army, build_ship, build_land, build_plane, doship, doplane, dounit)
(flee, check_trade, wing, snxtitem_group, takeover_ship)
(takeover_land): Assign 0 instead of space.
(carg, lcarg, pr_ship, pr_plane, pr_land, ldump, land, pdump, plan)
(retr, lretr, sdump, shi, lnd_list, shp_list, ask_olist, att_prompt)
(ask_move_in): Update printing of group.

(takeover_plane): Failed to clear wing.
2006-05-27 13:44:18 +00:00

88 lines
3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.h: Definitions for things having to do with nukes
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#ifndef NUKE_H
#define NUKE_H
#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct genitem */
short ef_type;
natid nuk_own;
short nuk_uid;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in plchr[] */
signed char nuk_effic; /* unused, always 100% */
signed char nuk_mobil; /* unused, always 0 */
short nuk_tech; /* nuke's tech level */
char nuk_stockpile; /* group membership, unused */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct genitem */
short nuk_ship; /* currently aboard ship (unused) */
short nuk_plane; /* currently aboard plane */
short nuk_land; /* currently aboard land (unused) */
time_t nuk_timestamp; /* Last time this nuke was touched */
};
struct nchrstr {
char *n_name; /* warhead unit name */
int n_lcm; /* costs to build */
int n_hcm;
int n_oil;
int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
int n_cost;
int n_tech; /* tech needed to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
};
#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) (struct nukstr *)ef_ptr(EF_NUKE, (n))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
extern struct nchrstr nchr[N_MAXNUKE + 1];
#endif