friendlier in conditionals: (army, build_ship, build_land, build_plane, doship, doplane, dounit) (flee, check_trade, wing, snxtitem_group, takeover_ship) (takeover_land): Assign 0 instead of space. (carg, lcarg, pr_ship, pr_plane, pr_land, ldump, land, pdump, plan) (retr, lretr, sdump, shi, lnd_list, shp_list, ask_olist, att_prompt) (ask_move_in): Update printing of group. (takeover_plane): Failed to clear wing.
458 lines
9.4 KiB
C
458 lines
9.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* ldump.c: Dump land unit information
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*
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* Known contributors to this file:
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* John Yockey, 1997
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "file.h"
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#include "optlist.h"
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#include "commands.h"
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int
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ldump(void)
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{
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int nunits;
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int field[128];
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struct nstr_item ni;
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struct lndstr land;
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int n, i;
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struct natstr *np;
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time_t now;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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prdate();
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nunits = 0;
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if (!player->argp[2]) {
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for (n = 1; n <= 41; n++)
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field[n - 1] = n;
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field[n - 1] = 0;
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} else {
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n = 2;
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i = 0;
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while (player->argp[n]) {
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if (!strcmp("type", player->argp[n])) {
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field[i++] = 1;
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} else if (!strcmp("x", player->argp[n])) {
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field[i++] = 2;
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} else if (!strcmp("y", player->argp[n])) {
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field[i++] = 3;
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} else if (!strcmp("army", player->argp[n])) {
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field[i++] = 4;
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} else if (!strcmp("eff", player->argp[n])) {
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field[i++] = 5;
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} else if (!strcmp("mil", player->argp[n])) {
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field[i++] = 6;
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} else if (!strcmp("fort", player->argp[n])) {
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field[i++] = 7;
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} else if (!strcmp("mob", player->argp[n])) {
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field[i++] = 8;
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} else if (!strcmp("food", player->argp[n])) {
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field[i++] = 9;
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} else if (!strcmp("fuel", player->argp[n])) {
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field[i++] = 10;
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} else if (!strcmp("tech", player->argp[n])) {
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field[i++] = 11;
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} else if (!strcmp("retr", player->argp[n])) {
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field[i++] = 12;
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} else if (!strcmp("react", player->argp[n])) {
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field[i++] = 13;
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} else if (!strcmp("xl", player->argp[n])) {
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field[i++] = 14;
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} else if (!strcmp("nland", player->argp[n])) {
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field[i++] = 15;
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} else if (!strcmp("land", player->argp[n])) {
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field[i++] = 16;
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} else if (!strcmp("ship", player->argp[n])) {
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field[i++] = 17;
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} else if (!strcmp("shell", player->argp[n])) {
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field[i++] = 18;
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} else if (!strcmp("gun", player->argp[n])) {
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field[i++] = 19;
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} else if (!strcmp("petrol", player->argp[n])) {
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field[i++] = 20;
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} else if (!strcmp("iron", player->argp[n])) {
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field[i++] = 21;
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} else if (!strcmp("dust", player->argp[n])) {
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field[i++] = 22;
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} else if (!strcmp("bar", player->argp[n])) {
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field[i++] = 23;
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} else if (!strcmp("oil", player->argp[n])) {
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field[i++] = 24;
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} else if (!strcmp("lcm", player->argp[n])) {
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field[i++] = 25;
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} else if (!strcmp("hcm", player->argp[n])) {
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field[i++] = 26;
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} else if (!strcmp("rad", player->argp[n])) {
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field[i++] = 27;
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} else if (!strcmp("att", player->argp[n])) {
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field[i++] = 28;
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} else if (!strcmp("def", player->argp[n])) {
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field[i++] = 29;
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} else if (!strcmp("vul", player->argp[n])) {
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field[i++] = 30;
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} else if (!strcmp("spd", player->argp[n])) {
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field[i++] = 31;
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} else if (!strcmp("vis", player->argp[n])) {
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field[i++] = 32;
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} else if (!strcmp("spy", player->argp[n])) {
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field[i++] = 33;
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} else if (!strcmp("radius", player->argp[n])) {
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field[i++] = 34;
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} else if (!strcmp("frg", player->argp[n])) {
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field[i++] = 35;
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} else if (!strcmp("acc", player->argp[n])) {
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field[i++] = 36;
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} else if (!strcmp("dam", player->argp[n])) {
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field[i++] = 37;
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} else if (!strcmp("amm", player->argp[n])) {
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field[i++] = 38;
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} else if (!strcmp("aaf", player->argp[n])) {
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field[i++] = 39;
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} else if (!strcmp("uw", player->argp[n])) {
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field[i++] = 40;
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} else if (!strcmp("civ", player->argp[n])) {
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field[i++] = 41;
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} else {
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pr("Unrecognized field %s\n", player->argp[n]);
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}
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if (n++ > 100) {
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pr("Too many fields\n");
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return RET_FAIL;
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}
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}
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field[i] = 0;
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}
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if (player->god)
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pr(" ");
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time(&now);
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pr("DUMP LAND UNITS %ld\n", (long)now);
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if (player->god)
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pr("own ");
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pr("id");
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n = 0;
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while (field[n]) {
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switch (field[n]) {
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case 1:
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pr(" type");
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break;
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case 2:
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pr(" x");
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break;
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case 3:
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pr(" y");
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break;
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case 4:
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pr(" army");
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break;
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case 5:
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pr(" eff");
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break;
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case 6:
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pr(" mil");
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break;
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case 7:
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pr(" fort");
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break;
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case 8:
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pr(" mob");
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break;
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case 9:
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pr(" food");
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break;
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case 10:
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pr(" fuel");
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break;
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case 11:
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pr(" tech");
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break;
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case 12:
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pr(" retr");
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break;
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case 13:
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pr(" react");
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break;
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case 14:
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pr(" xl");
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break;
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case 15:
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pr(" nland");
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break;
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case 16:
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pr(" land");
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break;
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case 17:
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pr(" ship");
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break;
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case 18:
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pr(" shell");
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break;
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case 19:
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pr(" gun");
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break;
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case 20:
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pr(" petrol");
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break;
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case 21:
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pr(" iron");
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break;
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case 22:
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pr(" dust");
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break;
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case 23:
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pr(" bar");
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break;
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case 24:
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pr(" oil");
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break;
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case 25:
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pr(" lcm");
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break;
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case 26:
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pr(" hcm");
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break;
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case 27:
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pr(" rad");
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break;
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case 28:
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pr(" att");
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break;
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case 29:
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pr(" def");
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break;
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case 30:
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pr(" vul");
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break;
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case 31:
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pr(" spd");
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break;
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case 32:
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pr(" vis");
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break;
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case 33:
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pr(" spy");
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break;
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case 34:
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pr(" radius");
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break;
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case 35:
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pr(" frg");
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break;
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case 36:
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pr(" acc");
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break;
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case 37:
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pr(" dam");
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break;
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case 38:
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pr(" amm");
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break;
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case 39:
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pr(" aaf");
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break;
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case 40:
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pr(" uw");
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break;
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case 41:
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pr(" civ");
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break;
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}
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n++;
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}
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pr("\n");
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np = getnatp(player->cnum);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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if (!player->owner && !player->god)
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continue;
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count_land_planes(&land);
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lnd_count_units(&land);
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nunits++;
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if (player->god)
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pr("%d ", land.lnd_own);
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pr("%d", ni.cur);
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n = 0;
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while (field[n]) {
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switch (field[n++]) {
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case 1:
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pr(" %.4s", lchr[(int)land.lnd_type].l_name);
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break;
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case 2:
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pr(" %d", xrel(np, land.lnd_x));
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break;
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case 3:
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pr(" %d", yrel(np, land.lnd_y));
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break;
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case 4:
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pr(" %c ", land.lnd_army ? land.lnd_army : '~');
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break;
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case 5:
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pr(" %d", land.lnd_effic);
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break;
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case 6:
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pr(" %d", land.lnd_item[I_MILIT]);
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break;
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case 7:
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pr(" %d", land.lnd_harden);
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break;
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case 8:
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pr(" %d", land.lnd_mobil);
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break;
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case 9:
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pr(" %d", land.lnd_item[I_FOOD]);
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break;
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case 10:
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if (opt_FUEL)
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pr(" %d", land.lnd_fuel);
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else
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pr(" 0");
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break;
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case 11:
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pr(" %d", land.lnd_tech);
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break;
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case 12:
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pr(" %d", land.lnd_retreat);
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break;
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case 13:
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pr(" %d", land.lnd_rad_max);
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break;
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case 14:
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pr(" %d", land.lnd_nxlight);
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break;
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case 15:
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pr(" %d", land.lnd_nland);
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break;
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case 16:
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pr(" %d", land.lnd_land);
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break;
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case 17:
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pr(" %d", land.lnd_ship);
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break;
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case 18:
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pr(" %d", land.lnd_item[I_SHELL]);
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break;
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case 19:
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pr(" %d", land.lnd_item[I_GUN]);
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break;
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case 20:
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pr(" %d", land.lnd_item[I_PETROL]);
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break;
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case 21:
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pr(" %d", land.lnd_item[I_IRON]);
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break;
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case 22:
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pr(" %d", land.lnd_item[I_DUST]);
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break;
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case 23:
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pr(" %d", land.lnd_item[I_BAR]);
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break;
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case 24:
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pr(" %d", land.lnd_item[I_OIL]);
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break;
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case 25:
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pr(" %d", land.lnd_item[I_LCM]);
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break;
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case 26:
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pr(" %d", land.lnd_item[I_HCM]);
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break;
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case 27:
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pr(" %d", land.lnd_item[I_RAD]);
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break;
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case 28:
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pr(" %1.2f", land.lnd_att);
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break;
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case 29:
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pr(" %1.2f", land.lnd_def);
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break;
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case 30:
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pr(" %d", land.lnd_vul);
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break;
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case 31:
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pr(" %d", land.lnd_spd);
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break;
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case 32:
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pr(" %d", land.lnd_vis);
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break;
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case 33:
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pr(" %d", land.lnd_spy);
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break;
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case 34:
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pr(" %d", land.lnd_rad);
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break;
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case 35:
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pr(" %d", land.lnd_frg);
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break;
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case 36:
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pr(" %d", land.lnd_acc);
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break;
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case 37:
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pr(" %d", land.lnd_dam);
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break;
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case 38:
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pr(" %d", land.lnd_ammo);
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break;
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case 39:
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pr(" %d", land.lnd_aaf);
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break;
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case 40:
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pr(" %d", land.lnd_item[I_UW]);
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break;
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case 41:
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pr(" %d", land.lnd_item[I_CIVIL]);
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break;
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}
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}
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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