empserver/include/power.h

64 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* power.h: Definitions for things having to do with the power report.
*
* Known contributors to this file:
*
*/
#ifndef POWER_H
#define POWER_H
#include "types.h"
struct powstr {
natid p_nation;
float p_sects;
float p_effic;
float p_civil;
float p_milit;
float p_shell;
float p_guns;
float p_petrol;
float p_iron;
float p_dust;
float p_food;
float p_oil;
float p_bars;
float p_planes;
float p_ships;
float p_units;
float p_money;
float p_power;
};
#define getpower(n, p) ef_read(EF_POWER, (n), (p))
#define putpower(n, p) ef_write(EF_POWER, (n), (p))
#define getpowerp(n) ((struct powstr *)ef_ptr(EF_POWER, (n)))
#endif