(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
35 lines
1 KiB
Perl
35 lines
1 KiB
Perl
.TH Introduction Kill
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.NA Kill "How to kill your process on the server"
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.LV Basic
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.s1
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At some point you may lose your connection to the game.
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When this happens its possible that the game will not
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log your country off and you will get a message saying that
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you are still playing the game. This can be easily fixed by the player
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if you type in the following.
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.s1
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.nf
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.in +1i
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telnet your.local.empire.machine 6666
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coun <NAME>
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pass <PASSWORD>
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kill
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quit
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.in -1i
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.fi
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.s1
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What happens is that you are connecting directly to the Empire Server.
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From there you enter your country name and password.
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You can then kill the job that's running and then quit so you can
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login again using the client.
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.s1
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This little trick will work on just about any Empire game.
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Of course you need to telnet to that game and
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and enter the correct country and password.
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.s1
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Its a good idea to write this down somewhere and DON'T LOSE it cause
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chances are that you will have to use it at sometime.
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.s1
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Note that many clients offer a "kill" command which does this.
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.s1
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.SA "Introduction"
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