empserver/src/lib/common/land.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

118 lines
2.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* land.c: Misc. land unit routines
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "misc.h"
#include "sect.h"
#include "nat.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "land.h"
#include "nsc.h"
#include "common.h"
#include "subs.h"
int
adj_units(coord x, coord y, natid own)
{
int i;
struct sctstr sect;
for (i = DIR_FIRST; i <= DIR_LAST; i++) {
getsect(x + diroff[i][0], y + diroff[i][1], &sect);
if (has_units(sect.sct_x, sect.sct_y, own, 0))
return 1;
}
return 0;
}
int
has_units(coord x, coord y, natid cn, struct lndstr *lp)
{
int n;
struct lndstr land;
for (n = 0; ef_read(EF_LAND, n, &land); n++) {
if (land.lnd_x != x || land.lnd_y != y)
continue;
if (lp) {
/* Check this unit. If it is this one, we don't want
it included in the count. */
if (lp->lnd_uid == land.lnd_uid)
continue;
}
if (land.lnd_own == cn)
return 1;
}
return 0;
}
int
has_units_with_mob(coord x, coord y, natid cn)
{
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, &land)) {
if (land.lnd_own != cn)
continue;
if (land.lnd_mobil > 0)
return 1;
}
return 0;
}
/*
* Is there a engineer unit at X,Y that can help nation CN?
*/
int
has_helpful_engineer(coord x, coord y, natid cn)
{
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, &land)) {
if (land.lnd_own != cn && getrel(getnatp(land.lnd_own), cn) != ALLIED)
continue;
if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
return 1;
}
return 0;
}