empserver/src/lib/subs/ship.c

95 lines
2.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* ship.c: Ship pre-write data massage
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
* Markus Armbruster, 2004-2011
*/
#include <config.h>
#include "file.h"
#include "lost.h"
#include "misc.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "ship.h"
#include "unit.h"
void
shp_postread(int n, void *ptr)
{
struct shpstr *sp = ptr;
if (sp->shp_uid != n) {
logerror("shp_postread: Error - %d != %d, zeroing.\n",
sp->shp_uid, n);
memset(sp, 0, sizeof(struct shpstr));
}
if (opt_MOB_ACCESS)
shp_do_upd_mob(sp);
player->owner = (player->god || sp->shp_own == player->cnum);
}
void
shp_prewrite(int n, void *old, void *new)
{
struct shpstr *oldsp = old;
struct shpstr *sp = new;
natid own = sp->shp_effic < SHIP_MINEFF ? 0 : sp->shp_own;
if (!own) {
sp->shp_effic = 0;
if (sp->shp_own)
mpr(sp->shp_own, "\t%s sunk!\n", prship(sp));
}
item_prewrite(sp->shp_item);
/* We've avoided assigning to sp->shp_own, in case oldsp == sp */
if (oldsp->shp_own != own) {
lost_and_found(EF_SHIP, oldsp->shp_own, own,
sp->shp_uid, sp->shp_x, sp->shp_y);
CANT_HAPPEN(!oldsp->shp_own
&& unit_update_cargo((struct empobj *)oldsp));
}
sp->shp_own = own;
if (!own || sp->shp_x != oldsp->shp_x || sp->shp_y != oldsp->shp_y)
unit_update_cargo((struct empobj *)sp);
}
char *
prship(struct shpstr *sp)
{
return prbuf("%s %s(#%d)",
mchr[(int)sp->shp_type].m_name, sp->shp_name,
sp->shp_uid);
}