empserver/tests/update/setup-POGO
Markus Armbruster 3bcad4c0dc update: Enforce sector population limit only right after growth
The update kills people to enforce sector population limits, right
after growing people.

However, the population limit may decrease between that killing and
the end of the update:

* Research declines (only with RES_POP), but the lower population
  limit isn't enforced.  Even with an insanely fast decline of 60%
  (level_age_rate = 1, etu_per_update = 60), the population limit
  decreases by less than 10%.

  Not applying the new level to this update is consistent with how we
  use levels elsewhere.

* upd_buildeff() changes sector type and efficiency, but a lower new
  population limit is enforced only when this changes the sector type
  from big city to not big city (since option BIG_CITY was added in
  Empire 2).

  It isn't enforced on other sector type changes.  Might change the
  population limit since the type's limit became configurable in
  commit 153527a (v4.2.20).  Sane configurations don't let players
  redesignate sectors to a type with different maximum population.
  The server doesn't enforce this, though.

  It isn't enforced when a big city's efficiency decreases, but sector
  type change isn't achieved.  Having population exceed the new limit
  without having produced enough work to change the type seems
  unlikely, as 25 will do even in the worst case, but should be
  possible with a sufficiently low work percentage.

  None of this is documented in info Update-sequence.  Inconsistent
  mess.  Drop it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:56 +02:00

506 lines
12 KiB
Text

|| create land
desi -16:15,-8:8 -
| populate
give c * ?des#. 100
give f * ?des#. 100
edit l * ?des#. m 60 w 100
|| country#1
add 1 1 1 p
edit c 1 c 0,0 s 4 b 100 M 25000 T 100 E 20 H 10
edit l 0:15,0:3 o 1 O 1
edit l -16:15,4:7 o 1 O 1
desi 0,0 c
give c 0,0 400
desi 8,6 f
desi 10,6 !
desi 12,6 *
desi 14,6 h
build s 14,6 cs
edit s 0 E 100
build p 12,6 f1
edit p 0/1 e 100
build l 10,6 inf
edit u 0 e 100
give c 8:14,6 900
| materials for 80/20% cs
give l 14,6 100
give h 14,6 40
| materials for 50/50% f1
give l 12,6 8
give h 12,6 10
give m 12,6 10
| materials for 90/50% inf
give l 8:10,6 14
give h 8:10,6 20
|| country#2, unhappy, going broke, inefficient capital
add 2 2 2 p
edit c 2 c -2,0 s 4 b 100 M 100 T 100 E 20 H 6.17
edit l -16:-1,0:3 o 2 O 2
desi -2,0 c
edit l -2,0 e 10
|| country#3, becoming solvent
add 3 3 3 p
edit c 3 c 1,-1 s 4 b 100 M -100 T 100 E 20 H 10
edit l 0:15,-8:-1 o 3 O 3
desi 1,-1 c
give c 1,-1 9999
give f 1,-1 300
| neutral harbor
desi 15,-1 h
give l 15,-1 400
give h 15,-1 400
give m 15,-1 20
|| country#4, allied to #1
add 4 4 4 p
edit c 4 c -1,-1 s 4 b 100 M 25000 T 30 E 4 H 10
edit l -16:-1,-8:-1 o 4 O 4
desi -1,-1 c
decl a 1 4
|| country#5, in flux
add 5 5 5 p
edit c 5 c -16,-8 s 4 b 100 M 25000 T 100 E 20 H 10
|| country#6, allied to all, #1 mutual
add 6 6 6 p
edit c 6 c 0,8 s 4 b 100 M 25000 T 100 E 20 H 10
edit l 0:15,8 o 6 O 6
give c 0:15,8 400
desi 0,8 c
decl a * 6
decl a 6 1
| harbor, airfield, fort with avail
desi 8,8 h
desi 6,8 *
desi 4,8 f
edit l 4:8,8 a 600
| harbor, airfield, hq without avail
desi 14,8 h
desi 10,8 !
desi 12,8 *
| build materials
give l 0:15,8 400
give h 0:15,8 400
give m 0:15,8 20
|| country#7, friendly to all, #1 mutual
add 7 7 7 p
edit c 7 c -2,8 s 4 b 100 M 25000 T 100 E 20 H 10
edit l -16:-1,8 o 7 O 7
give c -16:-1,8 400
desi -2,8 c
decl f * 7
decl f 7 1
| harbor, airfield, fort with avail
desi -8,8 h
desi -6,8 *
desi -4,8 f
edit l -8:-4,8 a 600
| harbor, airfield, hq without avail
desi -14,8 h
desi -12,8 *
desi -10,8 !
| build materials
give l -16:-1,8 400
give h -16:-1,8 400
give m -16:-1,8 20
|| TODO fallout
|| guerrilla
| che take over -16:-14,-8 and spread; -14,-8 is a bank
edit l -16:-14,-8 x 10 X 4 O 5 l 50
des -14,-8 b
give b -14,-8 100
give d -14,-8 20
| TODO security, retiring che, shoot out, blow up, catch, move
|| plague
| plague stage 1 (dying) -16:-1,-6 ship#10 land#10
| -16,-6 everybody dies, sector reverts to deity
| -14,-6 civs all die, mil survive, sector resets work etc.
| -12,-6 civs survive, mil all die, airfield (see plane building below)
| -10,-6 everybody dies, land units present, sector resets work etc.
| -8,-6 civs all die, uw survive, sector reverts to deity
edit l -16:-1,-6 p 1 w 50
edit l -4:-1,-6 t 61
give c -16:-14,-6 -99
give m -14,-6 10
desi -12,-6 *
give m -12,-6 1
give c -10:-8,-6 -99
give u -8,-6 100
edit s 0 U 10 L -18,-6 O 4 c 100 m 10 u 1 f 20 a 1
edit u 0 U 10 L -10,-6 O 4 m 100 f 10 A 1
| plague stage 2 (infect) -16:-1,-5 ship#11 land#11
edit l -16:-1,-5 p 2
edit l -4:-1,-5 t 61
edit s 10 U 11 a 2
edit u 10 U 11 A 2
| plague stage 3 (incubate) -16:-1,-4 ship#12..15 land#12..15
edit l -16:-1,-4 p 3
edit l -4:-1,-4 t 61
edit s 10 U 12 a 3 U 13 U 14 U 15 b 61
edit u 10 U 12 A 3 U 13 U 14 U 15 b 61
| plague stage 4 (exposed) -16:-1,-3 ship#16..19 land#16..#19
edit l -16:-1,-3 p 4
edit l -4:-1,-3 t 61
edit s 10 U 16 a 4 U 17 U 18 U 19 b 61
edit u 10 U 16 A 4 U 17 U 18 U 19 b 61
| plague stage 0 (healthy) -16:-9,-2, ~50% chance to become exposed
give c -16:-9,-2 4400
give f -16:-9,-2 300
give u -16:-9,-2 1000
give i -16:-9,-2 5000
give o -16:-9,-2 1000
give r -16:-9,-2 1000
edit l -16:-9,-2 m 0
|| populace
| civil unrest 0:15,-8:-5
edit l 0:15,-8:-5 l 127
| loyalty recovery and conversion 0:15,-3
edit l 0:15,-3 O 5
edit l 0:7,-3 l 40
edit l 8:15,-3 l 5
|| tax & bank income
| see also bank -14,-8 taken over by che
| -16:-1,0
desi -16:-9,0 b
give c -16:-9,0 900
give m -16:-9,0 400
give u -16:-9,0 1000
give b -16:-9,0 100
edit l -16,0 e 1
edit l -14,0 e 30 O 5
edit l -12,0 e 60 O 5 l 50
| single mil -16:-1,4:7
give m -16:-1,4:7 1
| mil on ship#30/31, plane#30/31, land#30/31
edit s 0 U 30 L -18,0 O 2 c 150 m 50 u 100 f 20 U 31
edit p 0 U 30 l -16,0 O 2 U 31
edit u 0 U 30 L -16,0 O 2 m 100 f 10 U 31
| reserves
edit c 2 m 1000
|| sector maintenance
| cities -16:-9,1
des -16:-9,1 c
| also active capitals of #1..#4, stop #4's
stop se -1,-1
|| maintenance ship#30/31/35, plane#30/31/35, land unit#30/31/35
edit s 31 E 21
edit p 31 e 11
edit u 31 e 11
edit s 30 U 35 L 16,0 O 1
edit p 30 U 35 l 14,0 O 1
edit u 30 U 35 L 14,0 O 1
|| satellite movement
edit p 0 U 1 T lst f 1 l -10,-10
| TODO other values of theta
|| work, rollover, work percentage recovery
| 0:15,-2
edit l 0:6,-2 w 50
edit l 8,-2 w 95
| pop limit
desi 0,-2 ^
give c 0,-2 50
give m 0,-2 150
give u 0,-2 150
| rollover
edit l 2,-2 a 10
edit l 4,-2 a 40
edit l 6,-2 a 80
give c 6,-2 200
edit l 10,-2 a 50 s + S w
| rollover when going broke
edit l -15,1 a 100
desi 2:8,-2 +
|| grow people
desi 2:15,0 +
| just 1f, 2f, 3f 2:6,0
give c 2:6,0 600
give u 2:6,0 700
give f 2,0 -57
give f 4,0 -56
give f 6,0 -55
| grow beyond pop limit, truncate 8,0
give c 8,0 2000
give u 8,0 900
| grow to pop limit
give c 10:14,0 669
give u 10:14,0 869
| also truncated: -16:-9,2
|| starvation
| 100 people eat 3f
| 1,1 100c 100m 100u, 1f short, starve 33u
| 3,1 100c 100m 100u, 4f short, starve 100u 33c
| 5,1 100c 100m 100u, 8f short, starve 100u 50c
| 7,1 20c 180m 100u, 8f short, starve 100u 20c 30m
give u 0:7,1 100
give m 0:5,1 100
give m 7,1 180
give c 7,1 -80
give f 1,1 -92
give f 3,1 -95
give f 5:7,1 -99
desi 0:7,1 +
edit l 0:7,1 e 1
| no food (1f is conjured up)
| 9,1 50c, starve 16c
| 11,1 40c, starve 6c
| 13,1 34c, starve none
| 15,1 50m, starve 16m
give f 8:15,1 -100
give c 9,1 -50
give c 11,1 -60
desi 8:11,1 +
edit l 8:11,1 e 1
give c 13,1 -66
give m 15,1 50
give c 15,1 -100
desi 13:15,1 a
edit l 13:15,1 f 100
| #40 1m 0f, starve none
| #41 34m 1f, starve none
| #42 50m 0f, starve 25m
| #43 20c 50m 30u 2f, starve 30u 3c
edit s 0 U 40 L 17,1 m 1
edit u 0 U 40 L 15,1 m 1
edit s 0 U 41 L 17,1 m 34 f 1
edit u 0 U 41 L 15,1 m 34 f 1
edit s 0 U 42 L 17,1 m 50
edit u 0 U 42 L 15,1 m 50
edit s 0 U 43 L 17,1 c 20 m 50 u 30 f 2
|| age che 1,1
edit l 1,1 x 100 X 5
|| sector building
| 0:15,2
| stopped 0,2
stop se 0,2
| no money see #2
| limited by work 2:4,2
edit l 2:4,2 s g S +
give c 2,2 -90
| not limited 6,2
edit l 6,2 s g S +
give c 6,2 250
| limited by material 8:12,2
edit l 8:10,2 s f S f e 1
give h 10,2 10
edit l 12,2 s c S c e 1
give l 12,2 10
give h 12,2 50
|| ship building
| #0 100%
| #60 stopped
edit s 0 U 60 E 20
stop sh 60
| #61/62 neutral harbor
edit s 0 U 61 E 20 L 15,-1 U 62 O 7
| #65 friendly harbor, no money
edit s 61 U 65 L -8,8 O 2
| #70..73 at sea, civilian repairs, +0.5%
edit s 61 U 70 L 16,6 c 4 m 10 f 10 l 10 h 10 U 71 U 72 U 73 U 74 c 12
| #74 at sea, civilian repairs, +1%
edit s 73 U 74 c 12
| #75 at sea, military repairs, +1%
edit s 61 U 75 L 16,6 t frg m 11 f 10
| #76 at sea, military repairs, +2% (limit 80%)
edit s 75 U 76 m 60 E 78
| also #103/104 +13-14%
| also #113/114 +5%
| #90/91 friendly harbor with and without old work, +80%
edit s 61 U 90 L -8,8 U 91 L -14,8
| #92/93 friendly city without old work, +0/0%
edit s 61 U 92 t fb L -2,8 U 93 L 0,0 O 7
| #95/97 own harbor, #96 friendly, materials for 100%, +80/0/20%
| #95 costs double due to tech
edit s 61 U 95 L 14,6 U 97 U 96 O 7
edit s 95 T 200
|| plane building
| #0 100%
| #60 stopped
edit p 0 U 60 e 10
stop p 60
| #61/62 friendly airfield
edit p 0 U 61 e 10 l -6,8 U 62 O 6
| #65 allied airfield, no money
edit p 61 U 65 l 6,8 O 2
| #70/71 in carrier at sea, +2/1% (limit 80%)
edit s 0 U 1 t car m 8 f 10 L 16,6
edit p 61 U 70 s 1 U 71 e 79
| #72 in carrier in allied airfield, +70% (limit 80%)
edit s 1 U 2 L 6,8
edit p 70 U 72 s 2
| #75/76/77/78 in allied carrier in friendly airfield, +7.5%
edit s 1 U 3 O 6 L -12,8
edit p 61 U 75 s 3 U 76 U 77 U 78
| #80/81 in the field, +30/20%
edit p 61 U 80 l 0,0 U 81 e 40
give l 0,0 50
give h 0,0 50
give m 0,0 5
| #82 in the field, but work used up by production
edit p 80 U 82 l 2,4
give l 2,4 50
give h 2,4 50
give m 2,4 10
| #90/91 allied airfield with and without old work, +90%
edit p 61 U 90 l 6,8 U 91 l 12,8
| #92/93 allied city without old work, +30%
edit p 61 U 92 l 2,8 U 93 l 0,0 O 6
| #95/97 own airfield, #96 allied, materials for 100%, +50/0/50%
| #95 costs double due to tech
edit p 61 U 95 e 50 l 12,6 U 97 U 96 O 6
edit p 95 t 200
| #100 allied airfield, plague kills off mil
edit p 61 U 100 l -12,-6
give l -12,-6 10
give h -12,-6 10
edit l -12,-6 a 50
|| land unit building
| #0 100%
| #60 stopped
edit u 0 U 60 e 10
stop l 60
| #61/62 friendly fort
edit u 0 U 61 e 10 L -4,8 U 62 O 6
| #65 allied hq, no money
edit u 61 U 65 L 4,8 O 2
| #80/81 in the field, +30/20%
edit u 61 U 80 L 0,0 U 81 e 40
| #82 in the field, but work used up by production
edit u 80 U 82 L 10,4
give l 10,4 20
give h 10,4 20
| #90/91 allied fort/hq with and without old work, +90%
edit u 61 U 90 L 4,8 U 91 L 10,8
| #92/93 allied city without old work, +30%
edit u 61 U 92 L 2,8 U 93 L 0,0 O 6
| #95/97 own hq, #96 allied, materials for 140%, +90/0/50%
| #95 costs double due to tech
edit u 61 U 95 L 10,6 U 97 U 96 O 6
edit u 95 t 200
| #98 own fort, +90%
edit u 61 U 98 L 8,6
|| sector production
| stopped, inefficient 1:3,3
desi -1:3,3 m
edit l -1:3,3 i 100
stop se 1,3
edit l 3,3 e 1
| no money -1,3
desi -1,3 t
give d -1,3 1
give o -1,3 5
give l -1,3 10
| enlist 9:13,3
des 9:13,3 e
give m 9,3 65
give m 13,3 5
edit l 13,3 e 40
| iron -16:-12,4 low and high resource, low eff
desi -16:-12,4 m
edit l -16,4 i 10
edit l -14:-12,4 i 100
edit l -12,4 e 30
| dust -8:-4,4 low and high resource, resource limit, mountain
desi -8:-4,4 g
desi -2,4 ^
edit l -8,4 g 10
edit l -6:-2,4 g 100
give c -4,4 900
give u -4,4 1000
| food 0:4,4 low and high resource, product limit
desi 0:4,4 a
edit l 0,4 f 10
edit l 2:4,4 f 100
give c 4,4 900
| oil 8:10,4 low and high resource
desi 8:10,4 o
edit l 8,4 c 10
edit l 10,4 c 100
| rad -15:-11,5 low and high resource, resource limit
desi -15:-11,5 u
edit l -15,5 u 10
edit l -13:-11,5 u 100
give c -11,5 900
give u -11,5 1000
| rad -5,-1 #4 tech too low
desi -5,-1 u
edit l -5,-1 u 100
| rad 5,-1 becoming solvent
desi 5,-1 u
edit l 5,-1 u 100
| shells -7:-3,5 work limit, material limit 1 & 2
desi -7:-3,5 i
give l -7:-5,5 100
give l -3,5 300
give h -7:-3,5 100
give c -5:-3,5 400
| guns 1:3,5 work limit, material limit 3
desi 1:3,5 d
give o 1:3,5 10
give l 1:3,5 100
give h 1:3,5 100
give c 3,5 400
| petrol 9:13,5 work limit, material limit, product limit
desi 9:13,5 %
give o 9:11,5 100
give c 11,5 100
give o 13,5 200
give c 13,5 400
| bars -16:-12,6 work limit, material limit 1, low eff
desi -16:-12,6 b
give d -16:-12,6 100
give c -14,6 400
edit l -12,6 e 40
| lcm -8:-4,6 work limit, material limit 1, product limit
desi -8:-4,6 j
give i -8:-6,6 100
give c -6,6 400
give i -4,6 2000
give c -4,6 900
give u -4,6 1000
| hcm 0:4,6 work limit, material limit 1, backlog
desi 0:4,6 k
give i 0:4,6 100
give c 2,6 400
give h 4,6 9980
| tech -15:-13,7 work limit, material limit 3
desi -15:-13,7 t
give d -15:-13,7 10
give o -15:-13,7 50
give l -15:-13,7 50
give c -13,7 400
| tech -3,-1 #4 edu too low
desi -3,-1 t
give d -3,-1 1
give o -3,-1 5
give l -3,-1 10
| also -1,3 no money
| medical -7:-5,7 work limit, material limit 2
desi -7:-5,7 r
give d -7:-5,7 10
give o -7:-5,7 30
give l -7:-5,7 100
give c -5,7 400
| edu 1:3,7 work limit, material limit 1
desi 1:3,7 l
give l 1:3,7 100
give c 3,7 400
| happy 9:11,7
desi 9:11,7 p work limit, material limit 1
give l 9,7 100
|| ship production
| fish: 100 low resource, 101 normal, 102 stopped, 103/104 low eff
edit s 0 U 100 t fb L 16,4 c 100 U 101 f 10 L 18,4 U 102 L 20,4
edit s 101 U 103 E 60 U 104 E 20
stop sh 102
edit l 16,4 f 10
edit l 18:20,4 f 100
| oil: 110 low resource, 111 normal, 112 stopped, 113/114 low eff
edit s 0 U 110 t od L 16,4 c 100 f 10 U 111 L 18,4 U 112 L 20,4
edit s 111 U 113 E 60 U 114 E 20
stop sh 112
edit l 16,4 c 10
edit l 18:20,4 c 100
|| delivery TODO
|| distribution TODO
|| finishing touches to land
edit l * ?des#.&des#-&eff=0 e 100
|
map *