73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* marketup.c: Market updater thread
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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* Markus Armbruster, 2007-2013
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*/
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#include <config.h>
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#include "empthread.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "server.h"
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/*ARGSUSED*/
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static void
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market_update(void *unused)
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{
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time_t now;
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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for (;;) {
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time(&now);
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check_market();
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check_trade();
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now += 300; /* Every 5 minutes */
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empth_sleep(now);
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}
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}
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void
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market_init(void)
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{
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struct player *dp;
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if (!opt_MARKET)
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return;
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dp = player_new(-1);
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if (!dp)
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exit_nomem();
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if (!empth_create(market_update, 65536, 0, "MarketUpdate", dp))
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exit_nomem();
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}
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