empserver/src/server/marketup.c
Markus Armbruster 1fee5028a2 Delete trivial instances of /*NOTREACHED*/
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00

73 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* marketup.c: Market updater thread
*
* Known contributors to this file:
* Steve McClure, 1996
* Markus Armbruster, 2007-2013
*/
#include <config.h>
#include "empthread.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
/*ARGSUSED*/
static void
market_update(void *unused)
{
time_t now;
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
for (;;) {
time(&now);
check_market();
check_trade();
now += 300; /* Every 5 minutes */
empth_sleep(now);
}
}
void
market_init(void)
{
struct player *dp;
if (!opt_MARKET)
return;
dp = player_new(-1);
if (!dp)
exit_nomem();
if (!empth_create(market_update, 65536, 0, "MarketUpdate", dp))
exit_nomem();
}