empserver/src/lib/commands/coas.c

163 lines
4.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* coas.c: Look at all the ships in the world
*
* Known contributors to this file:
* Keith Muller, 1983
* Dave Pare, 1986 (rewrite)
* Markus Armbruster, 2010
*/
#include <config.h>
#include "commands.h"
#include "optlist.h"
#include "ship.h"
#define TSIZE 200
struct coast {
struct coast *c_next;
int c_spotted;
int c_number;
struct shpstr c_shp;
};
static int showship(struct coast **cpp, int x, int y);
/*
* format: coastwatch [<SECTS>]
*/
int
coas(void)
{
struct sctstr sect;
struct nstr_sect nstr;
struct coast *cp;
struct coast *list[TSIZE];
int i, n;
int vrange, see;
int x, y, dx, dy, dxmax;
int nship = 0;
double tech;
struct nstr_item ni;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
for (i = 0; i < TSIZE; i++)
list[i] = NULL;
cp = malloc(sizeof(*cp));
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, &cp->c_shp)) {
if (cp->c_shp.shp_own == 0 || cp->c_shp.shp_own == player->cnum)
continue;
/*
* don't bother putting subs in the table...
* unless they're in a sector you own (harbor or such)
*/
getsect(cp->c_shp.shp_x, cp->c_shp.shp_y, &sect);
if ((mchr[(int)cp->c_shp.shp_type].m_flags & M_SUB) &&
(sect.sct_own != player->cnum))
continue;
n = scthash(cp->c_shp.shp_x, cp->c_shp.shp_y, TSIZE);
cp->c_spotted = 0;
cp->c_number = i;
cp->c_next = list[n];
list[n] = cp;
cp = malloc(sizeof(*cp));
nship++;
}
/* get that last one! */
free(cp);
pr("- = [ Coastwatch report for %s ] = -\n", cname(player->cnum));
pr(" Country Ship Location\n");
tech = tfact(player->cnum, 1.0);
while (nxtsct(&nstr, &sect) && nship) {
if (sect.sct_own != player->cnum)
continue;
see = sect.sct_type == SCT_RADAR ? 14 : 4;
vrange = (int)(sect.sct_effic / 100.0 * see * tech);
if (vrange < 1)
vrange = 1;
for (dy = -vrange; dy <= vrange; dy++) {
y = ynorm(sect.sct_y + dy);
dxmax = 2 * vrange - abs(dy);
for (dx = -dxmax; dx <= dxmax; dx += 2) {
x = xnorm(sect.sct_x + dx);
n = scthash(x, y, TSIZE);
if (!list[n])
continue;
nship -= showship(&list[n], x, y);
}
}
}
/* free up the coast structs calloc'ed above */
for (i = 0; i < TSIZE; i++) {
while (NULL != (cp = list[i])) {
list[i] = cp->c_next;
free(cp);
}
}
return RET_OK;
}
static int
showship(struct coast **cpp, int x, int y)
{
struct coast *cp;
struct coast *todelete = NULL;
struct coast **prev;
int nship = 0;
prev = NULL;
cp = *cpp;
prev = cpp;
do {
/* we delete it, we free it. */
if (todelete) {
free(todelete);
todelete = NULL;
}
if (cp->c_shp.shp_x != x || cp->c_shp.shp_y != y) {
prev = &(*prev)->c_next;
continue;
}
pr(" %12.12s (#%3d) %s @ %s\n",
cname(cp->c_shp.shp_own), cp->c_shp.shp_own,
prship(&cp->c_shp), xyas(x, y, player->cnum));
if (opt_HIDDEN) {
setcont(player->cnum, cp->c_shp.shp_own, FOUND_COAST);
}
*prev = cp->c_next;
todelete = cp;
nship++;
} while (NULL != (cp = cp->c_next));
/* check that last one! */
if (todelete)
free(todelete);
return nship;
}