173 lines
4.4 KiB
C
173 lines
4.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* coas.c: Look at all the ships in the world
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*
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* Known contributors to this file:
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* Keith Muller, 1983
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* Dave Pare, 1986 (rewrite)
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*/
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#include <config.h>
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#include "commands.h"
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#include "optlist.h"
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#include "ship.h"
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#define TSIZE 200
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struct coast {
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struct coast *c_next;
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int c_spotted;
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int c_number;
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struct shpstr c_shp;
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};
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static int showship(struct coast **cpp, int x, int y);
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/*
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* format: coastwatch [<SECTS>]
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*/
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int
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coas(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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struct coast *cp;
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struct coast *list[TSIZE];
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int i, k, j, n;
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int vrange, see;
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int x, y;
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int mink, minj, maxk, maxj;
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int nship = 0;
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double tech;
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struct nstr_item ni;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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for (i = 0; i < TSIZE; i++)
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list[i] = NULL;
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cp = malloc(sizeof(*cp));
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, &cp->c_shp)) {
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if (cp->c_shp.shp_own == 0 || cp->c_shp.shp_own == player->cnum)
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continue;
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/*
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* don't bother putting subs in the table...
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* unless they're in a sector you own (harbor or such)
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*/
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getsect(cp->c_shp.shp_x, cp->c_shp.shp_y, §);
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if ((mchr[(int)cp->c_shp.shp_type].m_flags & M_SUB) &&
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(sect.sct_own != player->cnum))
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continue;
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n = scthash(cp->c_shp.shp_x, cp->c_shp.shp_y, TSIZE);
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cp->c_spotted = 0;
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cp->c_number = i;
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cp->c_next = list[n];
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list[n] = cp;
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cp = malloc(sizeof(*cp));
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nship++;
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}
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/* get that last one! */
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free(cp);
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pr("- = [ Coastwatch report for %s ] = -\n", cname(player->cnum));
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pr(" Country Ship Location\n");
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tech = tfact(player->cnum, 1.0);
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while (nxtsct(&nstr, §) && nship) {
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if (sect.sct_own != player->cnum)
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continue;
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see = sect.sct_type == SCT_RADAR ? 14 : 4;
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vrange = (int)(sect.sct_effic / 100.0 * see * tech);
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if (vrange < 1)
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vrange = 1;
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maxk = vrange;
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maxj = vrange * 2;
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vrange *= vrange;
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mink = -maxk;
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minj = -maxj;
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for (j = minj; j <= maxj && nship; j++) {
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x = xnorm(sect.sct_x + j);
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for (k = mink; k <= maxk && nship; k++) {
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if ((j + k) & 01)
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continue;
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/* quick range check to save time... */
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if (vrange < (j * j + 3 * k * k) / 4)
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continue;
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y = ynorm(sect.sct_y + k);
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n = scthash(x, y, TSIZE);
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if (!list[n])
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continue;
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nship -= showship(&list[n], x, y);
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}
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}
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}
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/* free up the coast structs calloc'ed above */
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for (i = 0; i < TSIZE; i++) {
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while (NULL != (cp = list[i])) {
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list[i] = cp->c_next;
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free(cp);
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}
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}
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return RET_OK;
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}
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static int
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showship(struct coast **cpp, int x, int y)
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{
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struct coast *cp;
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struct coast *todelete = NULL;
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struct coast **prev;
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int nship = 0;
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prev = NULL;
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cp = *cpp;
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prev = cpp;
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do {
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/* we delete it, we free it. */
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if (todelete) {
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free(todelete);
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todelete = NULL;
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}
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if (cp->c_shp.shp_x != x || cp->c_shp.shp_y != y) {
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prev = &(*prev)->c_next;
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continue;
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}
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pr(" %12.12s (#%3d) %s @ %s\n",
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cname(cp->c_shp.shp_own), cp->c_shp.shp_own,
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prship(&cp->c_shp), xyas(x, y, player->cnum));
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if (opt_HIDDEN) {
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setcont(player->cnum, cp->c_shp.shp_own, FOUND_COAST);
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}
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*prev = cp->c_next;
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todelete = cp;
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nship++;
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} while (NULL != (cp = cp->c_next));
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/* check that last one! */
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if (todelete)
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free(todelete);
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return nship;
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}
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