59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* trea.c: Look at current treaties.
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "treaty.h"
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int
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trea(void)
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{
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struct trtstr treaty;
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struct nstr_item nstr;
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int ntreaty;
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if (!snxtitem(&nstr, EF_TREATY, player->argp[1], NULL))
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return RET_SYN;
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pr("\t... %s Treaty Report ...\n", cname(player->cnum));
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ntreaty = 0;
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while (nxtitem(&nstr, &treaty)) {
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if (distrea(nstr.cur, &treaty) > 0)
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ntreaty++;
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}
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if (!ntreaty)
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pr("No treaties found.\n");
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else
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pr("%d treat%s\n", ntreaty, iesplur(ntreaty));
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return RET_OK;
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}
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