empserver/src/lib/commands/trea.c

59 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* trea.c: Look at current treaties.
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "treaty.h"
int
trea(void)
{
struct trtstr treaty;
struct nstr_item nstr;
int ntreaty;
if (!snxtitem(&nstr, EF_TREATY, player->argp[1], NULL))
return RET_SYN;
pr("\t... %s Treaty Report ...\n", cname(player->cnum));
ntreaty = 0;
while (nxtitem(&nstr, &treaty)) {
if (distrea(nstr.cur, &treaty) > 0)
ntreaty++;
}
if (!ntreaty)
pr("No treaties found.\n");
else
pr("%d treat%s\n", ntreaty, iesplur(ntreaty));
return RET_OK;
}