61 lines
2 KiB
C
61 lines
2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* game.h: The game file
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*
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* Known contributors to this file:
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* Markus Armbruster, 2007
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*/
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#ifndef GAME_H
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#define GAME_H
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#include <time.h>
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struct gamestr {
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/* initial part must match struct empobj */
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short ef_type;
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/* end of part matching struct empobj */
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/*
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* The Empire clock.
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* Access it through game_tick_tick(), or else it'll be late.
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*/
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short game_turn; /* turn number */
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short game_tick; /* elapsed etus in this turn */
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time_t game_rt; /* when game_tick last ticked */
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};
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#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
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#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
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extern void game_record_update(time_t);
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extern struct gamestr *game_tick_tick(void);
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extern int game_tick_to_now(short *);
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extern int game_step_a_tick(struct gamestr *, short *);
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extern int game_reset_tick(short *);
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#endif
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