empserver/include/server.h
Ron Koenderink 228a545ff3 (UPDATE_TIME_LEN): New.
(update_time): Define with size to make MSVC happy.
2007-07-19 21:58:05 +00:00

57 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* server.h: Server startup, control and shutdown
*
* Known contributors to this file:
* Markus Armbruster, 2004
*/
#ifndef SERVER_H
#define SERVER_H
#include "empthread.h"
extern int shutdown_pending;
extern int update_pending;
extern int update_running;
extern empth_rwlock_t *update_lock;
#define UPDATE_TIME_LEN 16
extern time_t update_time[UPDATE_TIME_LEN];
void market_init(void);
void update_main(void);
void update_init(void);
int update_trigger(void);
int update_reschedule(void);
int shutdown_initiate(int);
/* thread entry points */
void delete_lostitems(void *);
void player_kill_idle(void *);
#endif