empserver/src/lib/commands/drop.c
2005-09-25 17:00:50 +00:00

156 lines
4.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* drop.c: Air-drop commodities
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "ship.h"
#include "item.h"
#include "plane.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "path.h"
#include "commands.h"
int
drop(void)
{
s_char *p;
int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
struct ichrstr *ip;
s_char flightpath[MAX_PATH_LEN];
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
coord x, y;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
struct sctstr ap_sect;
s_char buf[1024];
wantflags = 0;
if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
return RET_SYN;
if (!snxtitem(&ni_esc, EF_PLANE,
getstarg(player->argp[2], "escort(s)? ", buf)))
pr("No escorts...\n");
if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
|| *p == 0)
return RET_SYN;
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
return RET_SYN;
if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
pr("Assembly point not owned by you or an ally!\n");
return RET_SYN;
}
ax = x;
ay = y;
if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
|| *flightpath == 0)
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target is %s\n", xyas(tx, ty, player->cnum));
if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
return RET_SYN;
getsect(tx, ty, &target);
if (target.sct_own == player->cnum
|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
if (ip->i_vtype == I_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
} else {
/* into the unknown... */
if (ip->i_vtype != I_SHELL) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
wantflags = P_MINE;
}
ap_to_target = strlen(flightpath);
if (*(flightpath + strlen(flightpath) - 1) == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
* select planes within range
*/
mission_flags = 0;
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
2, wantflags, P_M | P_O);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
2, P_ESC | P_F, P_M | P_O);
/*
* now arm and equip the bombers, transports, whatever.
*/
mission_flags |= P_X; /* stealth (shhh) */
mission_flags |= P_H; /* gets turned off if not all choppers */
mission_flags |= P_MINE;
mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, 'd',
ip, 0, mission_flags);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'd',
ip, P_ESC | P_F, mission_flags);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
0, 0, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {
getsect(tx, ty, &target);
if (target.sct_type == SCT_WATER && (mission_flags & P_MINE)
&& ip->i_vtype == I_SHELL)
pln_mine(&bomb_list, &target);
else
pln_dropoff(&bomb_list, ip, tx, ty, &target, EF_SECTOR);
}
pln_put(&bomb_list);
pln_put(&esc_list);
return RET_OK;
}