regardless of the option, but forced to sct_effic when disabled. This screws up sct_defense when you disable DEFENSE_INFRA. Implement it more like FALLOUT: use sct_defense if enabled, else sct_effic. The change should be invisible except in xdump, which shows the real sct_defense. Closes #804641. (SCT_DEFENSE): New. (dump, sinfra, sector_strength): Use it. (eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage) (put_combat, checksect, produce_sect): Don't force sct_defense to sct_effic when DEFENSE_INFRA is disabled.
276 lines
7.2 KiB
C
276 lines
7.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* new.c: Create a new capital for a player
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "sect.h"
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#include "path.h"
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#include "file.h"
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#include "xy.h"
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#include "tel.h"
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#include "land.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "commands.h"
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#include <fcntl.h>
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static int isok(int x, int y);
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static void ok(signed char *map, int x, int y);
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static struct range defrealm = { -8, -5, 10, 5, 0, 0 };
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#define MAXAVAIL 300
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int
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new(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct realmstr newrealm;
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struct range absrealm;
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natid num;
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coord x, y;
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int i;
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char *p;
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char buf[1024];
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time_t current_time = time(NULL);
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natp = getnatp(player->cnum);
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if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
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pr("Must be at 0,0 to add a new country\n");
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return RET_FAIL;
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}
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if (!(natp = natargp(player->argp[1], "Country? ")))
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return RET_SYN;
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num = natp->nat_cnum;
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if (natp->nat_stat != STAT_NEW) {
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pr("Country #%d (%s) isn't a new country!\n", num, cname(num));
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return RET_SYN;
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}
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if (player->argp[2] != 0) {
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if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
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return RET_SYN;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
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return RET_SYN;
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if (sect.sct_type != SCT_RURAL) {
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pr("%s is a %s; try again...\n",
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xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
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return RET_SYN;
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}
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getsect(x + 2, y, §);
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if (sect.sct_type != SCT_RURAL) {
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pr("%s is a %s; try again...\n",
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xyas(x + 2, y, player->cnum), dchr[sect.sct_type].d_name);
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return RET_SYN;
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}
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} else {
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for (i = 0; i < 300 && !player->aborted; i++) {
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/* Both x and y should be either odd or even */
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x = (random() % WORLD_X) - (WORLD_X / 2);
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y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
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/*
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* If either of the two potential
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* sanctuary sectors are already
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* owned by someone else, pick
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* another place on the map.
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*/
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getsect(x, y, §);
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if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
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continue;
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getsect(x + 2, y, §);
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if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
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continue;
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if (isok(x, y))
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break;
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}
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if (i == 300) {
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pr("couldn't find an empty slot!\n");
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return RET_FAIL;
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}
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}
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if (player->aborted)
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return RET_FAIL;
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pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
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getsect(x, y, §);
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sect.sct_own = num;
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sect.sct_type = SCT_SANCT;
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sect.sct_newtype = SCT_SANCT;
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sect.sct_effic = 100;
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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sect.sct_mobil = startmob;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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if (at_least_one_100) {
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sect.sct_oil = 100;
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sect.sct_fertil = 100;
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sect.sct_uran = 100;
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sect.sct_min = 100;
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sect.sct_gmin = 100;
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}
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sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
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sect.sct_item[I_MILIT] = 55;
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sect.sct_item[I_FOOD] = 1000;
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sect.sct_item[I_UW] = 75;
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putsect(§);
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getsect(x + 2, y, §);
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sect.sct_own = num;
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sect.sct_type = SCT_SANCT;
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sect.sct_newtype = SCT_SANCT;
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sect.sct_effic = 100;
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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sect.sct_mobil = startmob;
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if (at_least_one_100) {
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sect.sct_oil = 100;
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sect.sct_fertil = 100;
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sect.sct_uran = 100;
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sect.sct_min = 100;
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sect.sct_gmin = 100;
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}
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sect.sct_item[I_CIVIL] = opt_RES_POP ? 550 : 999;
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sect.sct_item[I_MILIT] = 55;
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sect.sct_item[I_FOOD] = 100;
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sect.sct_item[I_UW] = 75;
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putsect(§);
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natp->nat_btu = max_btus;
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natp->nat_stat = STAT_SANCT;
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natp->nat_xcap = x;
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natp->nat_ycap = y;
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natp->nat_xorg = x;
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natp->nat_yorg = y;
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xyabsrange(natp, &defrealm, &absrealm);
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for (i = 0; i < MAXNOR; i++) {
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getrealm(i, num, &newrealm);
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newrealm.r_xl = absrealm.lx;
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newrealm.r_xh = absrealm.hx;
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newrealm.r_yl = absrealm.ly;
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newrealm.r_yh = absrealm.hy;
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newrealm.r_timestamp = current_time;
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putrealm(&newrealm);
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}
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if (players_at_00) {
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natp->nat_xorg = 0;
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natp->nat_yorg = 0;
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}
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natp->nat_money = start_cash;
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natp->nat_level[NAT_HLEV] = start_happiness;
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natp->nat_level[NAT_RLEV] = start_research;
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natp->nat_level[NAT_TLEV] = start_technology;
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natp->nat_level[NAT_ELEV] = start_education;
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natp->nat_tgms = 0;
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(void)close(open(mailbox(buf, num), O_RDWR | O_TRUNC | O_CREAT, 0660));
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putnat(natp);
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return RET_OK;
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}
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static int nmin, ngold, noil, nur;
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static int nfree, navail, nowned;
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static int
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isok(int x, int y)
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{
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signed char *map;
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char *p;
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char buf[1024];
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nmin = ngold = noil = nur = 0;
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navail = nfree = nowned = 0;
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if ((map = malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
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logerror("malloc failed in isok\n");
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pr("Memory error. Tell the deity.\n");
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return 0;
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}
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memset(map, 0, (WORLD_X * WORLD_Y) / 2);
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ok(map, x, y);
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free(map);
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if (nfree < 5)
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return 0;
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pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
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xyas(x, y, player->cnum), nowned, nfree, navail);
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pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
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nmin, noil, ngold, nur);
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p = getstring("This setup ok? ", buf);
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if (p == 0 || *p != 'y')
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return 0;
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return 1;
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}
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static void
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ok(signed char *map, int x, int y)
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{
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struct sctstr sect;
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int dir;
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int id;
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if (navail > MAXAVAIL)
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return;
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id = sctoff(x, y);
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if (map[id])
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return;
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if (!ef_read(EF_SECTOR, id, §))
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return;
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if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
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return;
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navail++;
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if (navail >= MAXAVAIL) {
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pr("At least %d...\n", MAXAVAIL);
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return;
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}
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if (sect.sct_type != SCT_MOUNT && sect.sct_type != SCT_PLAINS) {
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if (sect.sct_own == 0)
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nfree++;
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else
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nowned++;
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if (sect.sct_min > 9)
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nmin++;
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if (sect.sct_gmin > 9)
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ngold++;
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if (sect.sct_uran > 9)
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nur++;
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if (sect.sct_oil > 9)
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noil++;
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}
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map[id] = 1;
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for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
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ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
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}
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