empserver/src/lib/commands/reso.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

105 lines
2.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* reso.c: Display natural resources
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "commands.h"
static void reso_hdr(void);
int
reso(void)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0)
reso_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
pr(" %4d", sect.sct_min);
pr("%5d", sect.sct_gmin);
pr("%5d", sect.sct_fertil);
pr("%4d", sect.sct_oil);
pr("%5d", sect.sct_uran);
/* pr("%5d", sect.sct_elev);*/
if (!player->god && sect.sct_terr)
pr("%4d", sect.sct_terr);
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}
static void
reso_hdr(void)
{
if (player->god)
pr(" ");
pr("RESOURCE\n");
if (player->god)
pr("own ");
pr(" sect eff min gold fert oil uran ");
if (!player->god)
pr("ter");
pr("\n");
}