empserver/src/lib/commands/sabo.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

120 lines
3.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sabo.c: Spy terrorist bombing
*
* Known contributors to this file:
* John Yockey, 2001
*/
#include <config.h>
#include "misc.h"
#include "land.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
int
sabo(void)
{
struct nstr_item ni;
struct lndstr land;
struct sctstr sect;
double odds;
int dam;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
while (nxtitem(&ni, &land)) {
if (!player->owner)
continue;
if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
pr("%s is not a spy.\n", prland(&land));
continue;
}
if (land.lnd_ship >= 0) {
pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
continue;
}
if (land.lnd_land >= 0) {
pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
continue;
}
if (!getsect(land.lnd_x, land.lnd_y, &sect))
continue;
if (land.lnd_item[I_SHELL] == 0) {
pr("%s has no shells.\n", prland(&land));
continue;
}
--land.lnd_item[I_SHELL];
odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
if (chance(odds)) {
wu(0, sect.sct_own,
"%s spy shot in %s during sabotage attempt.\n",
cname(player->cnum),
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
pr("%s was shot and killed.\n", prland(&land));
land.lnd_effic = 0;
putland(land.lnd_uid, &land);
continue;
}
dam = landgun(3 * land.lnd_effic, 7);
if (sect.sct_item[I_SHELL] > 20)
dam += seagun(land.lnd_effic,
random() % (sect.sct_item[I_SHELL] / 10));
if (sect.sct_item[I_PETROL] > 100)
dam += seagun(land.lnd_effic,
random() % (sect.sct_item[I_PETROL] / 50));
pr("Explosion in %s causes %d damage.\n",
xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
if (sect.sct_own) {
wu(0, sect.sct_own,
"Sabotage in sector %s caused %d damage.\n",
xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
}
/* hack: hide the spy so it don't gets blasted by sectdamage() */
land.lnd_own = 0;
putland(land.lnd_uid, &land);
sectdamage(&sect, dam, 0);
putsect(&sect);
land.lnd_own = player->cnum;
if (chance(odds)) {
pr("%s dies in explosion.\n", prland(&land));
land.lnd_effic = 0;
}
putland(land.lnd_uid, &land);
}
return RET_OK;
}