empserver/src/lib/commands/wai.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

62 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* wai.c: Wait for telegrams and announcements
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "file.h"
#include "empio.h"
#include "commands.h"
int
wai(void)
{
struct natstr *np;
np = getnatp(player->cnum);
io_output(player->iop, IO_WAIT);
if (np->nat_ann == 0 && np->nat_tgms == 0) {
player->waiting++;
io_input(player->iop, IO_WAIT);
player->waiting--;
}
if (player->aborted || io_eof(player->iop))
return RET_OK;
if (np->nat_ann != 0)
player->argp[0] = "wire";
if (np->nat_tgms != 0)
player->argp[0] = "read";
return rea();
}