empserver/src/lib/commands/terr.c
Markus Armbruster 8cb55944a3 (TERR_MAX): New.
(terr): Use it.

(terr): When the territory number is bad, do not loop prompting, just
fail.  That's what the vast majority of commands do.
2006-04-30 12:56:41 +00:00

96 lines
2.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* terr.c: Designate territory of sectors
*
* Known contributors to this file:
* Edward M. Rynes Esq.
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "file.h"
#include "commands.h"
int
terr(void)
{
struct sctstr sect;
char *p;
int terr_n;
int field;
struct nstr_sect nstr;
char prompt[128];
char buf[1024];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
if (player->argp[3] && isdigit(*(player->argp[3]))) {
field = atoi(player->argp[3]);
} else {
field = 0;
}
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
sprintf(prompt, "%s %d%% %s territory? ",
xyas(nstr.x, nstr.y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
return RET_FAIL;
if (*p == 0)
continue;
terr_n = atoi(p);
if (terr_n < 0 || terr_n > TERR_MAX) {
pr("Territory number must be between 0 and %d\n", TERR_MAX);
return RET_FAIL;
}
if (!check_sect_ok(&sect))
return RET_FAIL;
switch (field) {
case 1:
sect.sct_terr1 = terr_n;
break;
case 2:
sect.sct_terr2 = terr_n;
break;
case 3:
sect.sct_terr3 = terr_n;
break;
default:
sect.sct_terr = terr_n;
}
putsect(&sect);
}
return RET_OK;
}