(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access, pln_access, sct_access, shp_access from real time (time_t) to ETUs within a turn (short). (land_ca, plane_ca, sect_ca, ship_ca): Update accordingly. (build_ship, build_land, build_bridge, build_plane, build_tower) (explore, check_trade, bsanct, takeover, takeover_ship) (takeover_land): Use game_tick_to_now() instead of time() to update the timestamp. Change check_trade(), takeover_ship(), takeover_land() to do that only when MOB_ACCESS is enabled, for consistency. (lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where mobility isn't touched either. (sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use game_tick_to_now() instead of increase_mob() to compute ETUs since the timestamp and update the timestamp. Closes #1012699. (increase_mob): Remove. (mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends no longer do the right thing at the update. Use game_reset_tick() and pass its result directly to do_mob_sect() & friends. This is only correct when argument is etu_per_update, which it always is. Remove parameter. Callers changed. (do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on negative argument. (mob_acc_globals, timestampfil, mobupdate, updating_mob) (update_all_mob, timestamp_fixing, update_timestamps, mobility_check): The mobupdate command was important to let deities manually synchronize mobility updating with updates. That's no longer needed. The code behind it is somewhat hairy and ugly, and updating it to work with the Empire clock is just not worth it. Remove. Users changed. (player_coms): Update accordingly. (upda): Remove display of mobility updating state. (mobility_init): No need to fix up mobility on startup, as the Empire clock runs normally even when the server is down. Remove. Caller changed.
326 lines
8.5 KiB
C
326 lines
8.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* upgr.c: Upgrade tech of ships/planes/units
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996-2000
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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#include "plane.h"
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#include "ship.h"
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enum {
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UPGR_COST = 15, /* how much avail and money to charge */
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UPGR_EFF = 35 /* efficiency reduction */
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};
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static int lupgr(void);
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static int pupgr(void);
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static int supgr(void);
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int
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upgr(void)
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{
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char *p;
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char buf[1024];
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if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
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return RET_SYN;
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switch (*p) {
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case 's':
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case 'S':
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return supgr();
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case 'p':
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case 'P':
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return pupgr();
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case 'l':
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case 'L':
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return lupgr();
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default:
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break;
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}
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pr("Ships, land units or planes only!\n");
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return RET_SYN;
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}
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static int
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lupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct lndstr land;
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struct lchrstr *lp;
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int n;
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int tlev;
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int avail, cost;
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_LAND, player->argp[2]))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int)natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
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continue;
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rel = getrel(getnatp(land.lnd_own), sect.sct_own);
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if (rel < FRIENDLY && sect.sct_own != land.lnd_own) {
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pr("You are not on friendly terms with the owner of unit %d!\n",
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land.lnd_uid);
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continue;
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}
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n++;
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lp = &lchr[(int)land.lnd_type];
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avail = (LND_BLD_WORK(lp->l_lcm, lp->l_hcm) * UPGR_COST + 99) / 100;
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if (sect.sct_avail < avail) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
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pr(" (%d available work required)\n", avail);
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continue;
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}
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if (land.lnd_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prland(&land));
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continue;
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}
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if (land.lnd_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n",
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prland(&land), land.lnd_tech, tlev);
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continue;
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}
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cost = lp->l_cost * UPGR_COST / 100;
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if (cost + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prland(&land));
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continue;
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}
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sect.sct_avail -= avail;
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land.lnd_effic -= UPGR_EFF;
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lnd_set_tech(&land, tlev);
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land.lnd_harden = 0;
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land.lnd_mission = 0;
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putland(land.lnd_uid, &land);
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putsect(§);
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player->dolcost += cost;
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pr("%s upgraded to tech %d, at a cost of %d\n",
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prland(&land), land.lnd_tech, cost);
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if (land.lnd_own != player->cnum)
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wu(0, land.lnd_own,
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"%s upgraded by %s to tech %d, at a cost of %d\n",
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prland(&land), cname(player->cnum), land.lnd_tech,
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cost);
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}
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if (n == 0) {
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pr("No land units\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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static int
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supgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct shpstr ship;
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struct mchrstr *mp;
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int n;
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int tlev;
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int avail, cost;
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int)natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
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continue;
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rel = getrel(getnatp(ship.shp_own), sect.sct_own);
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if (rel < FRIENDLY && sect.sct_own != ship.shp_own) {
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pr("You are not on friendly terms with the owner of ship %d!\n",
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ship.shp_uid);
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continue;
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}
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n++;
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mp = &mchr[(int)ship.shp_type];
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avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
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if (sect.sct_avail < avail) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
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pr(" (%d available work required)\n", avail);
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continue;
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}
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if (ship.shp_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prship(&ship));
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continue;
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}
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if (ship.shp_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n",
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prship(&ship), ship.shp_tech, tlev);
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continue;
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}
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cost = mp->m_cost * UPGR_COST / 100;
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if (cost + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prship(&ship));
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continue;
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}
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sect.sct_avail -= avail;
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ship.shp_effic -= UPGR_EFF;
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shp_set_tech(&ship, tlev);
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ship.shp_mission = 0;
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putship(ship.shp_uid, &ship);
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putsect(§);
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player->dolcost += cost;
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pr("%s upgraded to tech %d, at a cost of %d\n",
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prship(&ship), ship.shp_tech, cost);
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if (ship.shp_own != player->cnum)
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wu(0, ship.shp_own,
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"%s upgraded by %s to tech %d, at a cost of %d\n",
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prship(&ship), cname(player->cnum), ship.shp_tech,
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cost);
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}
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if (n == 0) {
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pr("No ships\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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static int
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pupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct plnstr plane;
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struct plchrstr *pp;
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int n;
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int tlev;
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int avail, cost;
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int)natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == 0)
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continue;
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getsect(plane.pln_x, plane.pln_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
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continue;
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rel = getrel(getnatp(plane.pln_own), sect.sct_own);
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if (rel < FRIENDLY && sect.sct_own != plane.pln_own) {
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pr("You are not on friendly terms with the owner of plane %d!\n",
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plane.pln_uid);
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continue;
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}
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n++;
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pp = &plchr[(int)plane.pln_type];
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avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
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if (sect.sct_avail < avail) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
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pr(" (%d available work required)\n", avail);
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continue;
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}
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if (plane.pln_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prplane(&plane));
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continue;
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}
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if (plane.pln_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n",
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prplane(&plane), plane.pln_tech, tlev);
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continue;
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}
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cost = pp->pl_cost * UPGR_COST / 100;
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if (cost + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prplane(&plane));
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continue;
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}
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if (plane.pln_flags & PLN_LAUNCHED) {
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pr("Plane %s is in orbit!\n", prplane(&plane));
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continue;
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}
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sect.sct_avail -= avail;
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plane.pln_effic -= UPGR_EFF;
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pln_set_tech(&plane, tlev);
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plane.pln_harden = 0;
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plane.pln_mission = 0;
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putplane(plane.pln_uid, &plane);
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putsect(§);
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player->dolcost += cost;
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pr("%s upgraded to tech %d, at a cost of %d\n",
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prplane(&plane), plane.pln_tech, cost);
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if (plane.pln_own != player->cnum)
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wu(0, plane.pln_own,
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"%s upgraded by %s to tech %d, at a cost of %d\n",
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prplane(&plane), cname(player->cnum), plane.pln_tech,
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cost);
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}
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if (n == 0) {
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pr("No planes.\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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