51 lines
1.3 KiB
Groff
51 lines
1.3 KiB
Groff
.TH EMPDUMP 6
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.SH NAME
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empdump \- Export/import Empire game state
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.SH SYNOPSIS
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.B empdump
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[\fB\-chmnvx\fP]
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[\fB\-e\fP \fIconfigfile\fP]
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[\fB\-i\fP \fIdump-file\fP]
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.br
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.SH DESCRIPTION
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.B empdump
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exports and imports game state as plain text.
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.SH OPTIONS
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.TP
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.B \-c
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Use complete export format: don't omit data import doesn't need.
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.TP
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.BI \-i " dump-file"
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Import from \fIdump-file\fR.
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.TP
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.B \-m
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Use machine-readable format for export. Import always recognizes both
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machine-readable and human-readable format.
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.TP
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.B \-n
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Dry run, don't actually update game state on import.
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.TP
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.B \-v
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Print version information and exit.
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.TP
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.B \-x
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Export game state to standard output.
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.SH "LIMITATIONS"
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.B empdump
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can't export player bmaps, power report, telegrams, announcements,
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message of the day, no-login message and log files. Exported
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floating-point values may be inexact. Importing an exported game
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state may not result in identical data files; besides the loss of
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floating-point precision just mentioned, coordinates are normalized,
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and characters beyond a string's terminating zero in a character array
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are lost.
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.SH "SEE ALSO"
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\fIemp_server\fR(6).
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.SH AUTHOR
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Markus Armbruster <armbru@pond.sub.org>
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