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Markus Armbruster 290a079b57 Revert "Fix setsector not to disclose number of landmines to occupier"
Fails to print actual change for occupied sectors.  Broken in v4.3.31.

This reverts commit eb4adc93ff.

Conflicts:
    src/lib/commands/setsect.c

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
build-aux Move auxiliary build tools to build-aux/ 2013-05-08 14:35:04 +02:00
doc Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
include prnat() prnatid(): New, common country name (#number) formatting 2013-06-06 19:52:26 +02:00
info info/version: Update example to current output 2013-05-26 17:13:52 +02:00
m4 Refresh autoconf macros from autoconf-archive-2013.04.06 2013-05-08 14:35:04 +02:00
man Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
scripts Update copyright notice 2013-01-12 17:45:01 +01:00
src Revert "Fix setsector not to disclose number of landmines to occupier" 2013-06-06 19:55:00 +02:00
tests edit &c: Suppress news for acts of god to gods 2013-06-06 19:55:00 +02:00
.gitignore Declare subjects instead of picking them up automatically 2013-05-08 06:57:57 +02:00
.travis.yml Add Travis CI configuration 2013-05-08 06:55:21 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac Bump version to 4.3.32 2013-05-20 17:41:08 +02:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in Update copyright notice 2013-01-12 17:45:01 +01:00
INSTALL Refresh auxiliary build tools from automake 1.11.6 2013-05-08 14:35:04 +02:00
Make.mk tests/actofgod: New, disabled for now because it oopses 2013-06-06 19:52:20 +02:00
README Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!