48 lines
1.5 KiB
Perl
48 lines
1.5 KiB
Perl
.TH Command CAPITAL
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.NA capital "Change the location of your capital"
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.LV Basic
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.SY "capital <SECTOR>"
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This command changes the location of your nation's capital.
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The new sector must be of type "capital" or "mountain",
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and must be owned by you. Your capital produces BTUs. See "info BTU"
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for the exact rate of BTU production.
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.s1
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This command does not change your coordinate origin
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(where 0,0 is located),
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so if you prefer your coordinates centered on your nation's capital,
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you must use the origin command.
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For example:
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.EX capit -10,-4
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.NF
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Your capital is now at -10,-4.
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.FI
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.EX orig -10,-4
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.NF
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Designation of new origin requires revision of sector numbers.
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Origin at -10,-4 (old system) is now at 0,0 (new system).
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.FI
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.s1
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If the unthinkable should come to pass, and an enemy captures your capital,
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bad things happen. Some happen once, immediately:
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.NF
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1) You will lose half your cash, or $3K, whichever is more.
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2) Your enemy will gain half your cash times (1/5 + 4/5 * sector efficiency)
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.FI
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.s1
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Re-taking a previously taken capital has no further effect. Once a new capital
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has been declared with this command,
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you are again in peril of these two awful things.
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.s1
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Some effects happen right away, and last until you use
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the \*Qcapital\*U command to create a new capital. The effects are:
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.NF
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3) You will not be able to use many commands (use the
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'list of commands' command to see the pitiful few you may still use)
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4) The rate at which you gain BTUs will dramatically decrease (see
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info BTU).
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.FI
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.s1
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.SA "origin, designate, BTU, Nation"
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