73 lines
3.1 KiB
Perl
73 lines
3.1 KiB
Perl
.TH Command LOAD
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.NA load "Load goods, people, etc onto a ship"
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.LV Basic
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.SY "load <COMMODITY> <SHIPS> <AMOUNT>"
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.SY "load plane <SHIPS> <PLANES>"
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.SY "load land <SHIPS> <UNITS>"
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The load command carries out the loading of ships.
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Commodities (like guns, civs, food) can be loaded onto any ship.
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Missiles can be loaded onto nuke subs
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and planes can be loaded onto carriers.
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Land units may be loaded onto many ships.
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.s1
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The ship(s) must be in a harbor and
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the harbor must be at least 2% efficient.
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.s1
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.SY "load <COMMODITY> <SHIPS> <AMOUNT>"
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In the first form,
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the amount argument specifies the amount of the given commodity
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you wish to load on each ship specified.
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Amounts greater than that allowed will be truncated to the
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maximum possible. Amounts less than 0 indicate that you want to
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make the ships have that amount. If the ships have less
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than that amount, more will be loaded. If the ships have more
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than that amount, the commodity will be unloaded. For example,
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.s1
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.EX load food 3 -100
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.s1
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will cause ship 3 to load or unload food so that it has 100.
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If it had 120 food, 20 would be unloaded. If it had 50 food,
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50 would be loaded.
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.s1
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.SY "load plane <SHIPS> <PLANES>"
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In the second form,
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where you say \*Qplane\*U instead of say \*Qciv\*U planes are
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loaded onto ships. Multiple planes may be given. Some
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may not be loaded, if there is not enough room.
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.s1
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.SY "load land <SHIPS> <UNITS>"
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In the third form,
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where you say \*Qland\*U instead of say \*Qciv\*U, a unit
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is loaded onto a ship. Multiple units may be given. Some may
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not be loaded, if there is not enough room. (Note that planes on
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land units on ships can't be used, and units on ships generally can't
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do much, like firing, marching, etc). When loading a land unit onto a
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ship, the unit will check to see that it is in supply before stepping
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on deck. If it isn't, then it will try to resupply itself (see info
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supply) and if it is not able to do that, then you are issued a
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warning. Sailors don't like to go to sea without supplies.
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.s1
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See \*Qinfo Ship-types\*U for a table of the maximum amounts of
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each items that can be carried on each ship type.
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.s1
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If you are loading things onto FRIENDLY ships, you need to type the
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numbers of the ships, fleets or realms
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will not work. I.e. if you do "load f s 999", it'll load 999 food onto
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all your ships in fleet s. If you do "load 1/2/3/4 999 f", it'll try to
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load food onto ships 1, 2, 3, and 4, regardless of whether they're yours
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or they belong to a friendly trading partner.
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.s1
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If you load something onto a friendly nation's ship, it becomes
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his and he gets a telegram. If you load a unit, he gets any planes it
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may be carrying.
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.s1
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If you unload a plane or unit in a friendly nation's harbor, it
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becomes his. If you unload a unit, he gets any planes it may be carrying.
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.s1
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Note that if any of <SHIPS>, <UNITS> or <PLANES> does not start with a
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number (e.g. it is of the form "s" or "*" or "#1" and not of the form
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123 or 12,14) then you will not be given any error messages. This is
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so that you can type something like "load land * *" without getting a
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hundred error messages.
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.s1
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.SA "unload, navigate, Ship-types, Unit-types, Plane-types, Ships"
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