Was missed in commit 6564ff22
. While there, delete details on fuel
use that became wrong in Empire 3.
121 lines
4.5 KiB
Perl
121 lines
4.5 KiB
Perl
.TH Concept Interception
|
|
.NA Interception "How plane interception works"
|
|
.LV Expert
|
|
.s1
|
|
Each time an enemy plane (i.e. a plane owned by a country that your are
|
|
HOSTILE to or worse) flies into over a sector, surface ship or land
|
|
unit you own, planes you
|
|
have with the intercept ability will intercept them if:
|
|
.NF
|
|
a) The incoming planes are not stealthy, or are detected.
|
|
b) The sector is within 1/2 the interceptor's range (as modified
|
|
by the range command).
|
|
c) The interceptor is on no mission, or it is on air defense mission
|
|
and the incoming planes are in its op area.
|
|
d) It has mobility and fuel.
|
|
e) It is at least 40% efficient.
|
|
f) It is in a suitable base:
|
|
1) planes without VTOL ability must be at an airport that
|
|
is at least 60% efficient.
|
|
|
|
2) planes on ships may only fly if the ship can operate
|
|
that kind of aircraft.
|
|
.FI
|
|
.s1
|
|
Neutral and friendly planes will be reported, but not intercepted.
|
|
.s1
|
|
You additionally intercept anywhere else in your air defense mission
|
|
op areas, but only with planes on air defense mission.
|
|
.s1
|
|
Before planes scramble to intercept incoming planes, flak fires (see
|
|
info Flak), and any SAMs in range
|
|
will be launched. One SAM is launched at each incoming plane that
|
|
cost at least $1000 to build. See below for the damage that the SAM
|
|
does to the plane it hits.
|
|
.s1
|
|
Enemy planes will be intercepted by up to 1 more interceptor,
|
|
i.e. 1 plane will be intercepted by 2 (if available), 2 by 3,
|
|
3 by 4, etc. The highest
|
|
numbered planes intercept first. Incoming missiles will only be intercepted
|
|
by ABM's
|
|
.s1
|
|
Once the roster of attackers & interceptors is determined, attackers
|
|
and interceptors dogfight. First escorts & interceptors fight,
|
|
then planes being escorted & surviving non-aborted interceptors.
|
|
.s1
|
|
First, an attacker and a defender are chosen, then each plane on each
|
|
list fights once.
|
|
.s1
|
|
.L "Combat values"
|
|
.s1
|
|
The attacker's combat value is calculated by adding up his planes attack
|
|
value, and modifying it for efficiency, bomb-load, and stealth. The attack
|
|
value of the plane is multiplied times the plane's efficiency, but cannot
|
|
go below 1/2 of the plane-type's base value (as shown by show plane stats).
|
|
(If the plane's attack value
|
|
is 0, the defensive value is used instead, with a minimum of 1/2 the plane-
|
|
type's defensive value)
|
|
.s1
|
|
Two is subtracted if the attacking plane is carrying bombs.
|
|
.s1
|
|
If the plane is stealthy, stealth%/25 is added.
|
|
.s1
|
|
The defender's value is calculated in the same way, except that the
|
|
defensive value is always used.
|
|
.s1
|
|
.L Odds
|
|
.s1
|
|
Next, an odds ratio is calculated: (att/(def+att))*100.
|
|
.s1
|
|
.L "Combat Intensity"
|
|
.s1
|
|
Then, a combat intensity is rolled: (d20+d20+d20+d20)
|
|
.s1
|
|
.L Combat
|
|
For each point of combat intensity (or until both planes are dead),
|
|
a d100 is rolled. If the value is less than the odds, the defender
|
|
takes a casualty, otherwise the attacker takes a casualty.
|
|
.s1
|
|
Once all combat rolls have been made, the attacker and defender are
|
|
checked for aborting. If a plane is damaged below 80%, then it will
|
|
have a chance of aborting. The chance to abort is (80-plane eff). (Example: a
|
|
plane at 70% has a 10% chance to abort.
|
|
.s1
|
|
Missiles intercepting die after the combat is done.
|
|
.L Example
|
|
.s1
|
|
Suppose that a fighter 2 (30% efficient, tech 154, attack value 7) is
|
|
conducting a recon mission. As it enters an enemy controlled sector, a
|
|
fighter 1 (100% efficient, tech 131, defense value 4) rises up to fight it.
|
|
The attacker's combat value is calculated:
|
|
.s1
|
|
.NF
|
|
1) 7 * (30/100) = 2.1 = 2
|
|
|
|
2) 2 is less than 1/2 the base attack value of an f2 (6), so the value
|
|
is changed to 3
|
|
|
|
3) The attacking plane is not stealthy. No modifier.
|
|
|
|
4) The attacking plane is not carrying bombs. No modifier.
|
|
.FI
|
|
.s1
|
|
The defender's defense value, calculated similarly, is 4.
|
|
.s1
|
|
The odds ratio is (3/(3+4)) = .429 = 43%
|
|
.s1
|
|
The intensity is randomly determined to be 30. A d100 is rolled 30 times.
|
|
Each time that is 43 or less, the defender takes a hit. Each time it is
|
|
44 or more, the attacker takes a hit.
|
|
.s1
|
|
In our example, the attacker takes 17, the defender 13, leaving them
|
|
at 13% and 87% efficiency, respectively. The attacker has an 67%
|
|
chance to abort, and the defender won't. If the attacker aborts, the
|
|
mission is over. Else, the attacker flies on to the next sector in
|
|
his flight path, perhaps to have combat again.
|
|
.s1
|
|
.L ABM's
|
|
ABM's do not use the normal combat procedure. They simply have a %
|
|
chance of destroying an incoming warhead equal to their defensive value.
|
|
.s1
|
|
.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"
|