The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
210 lines
5.7 KiB
C
210 lines
5.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* unitsub.c: Common subroutines for multiple type of units
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*
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* Known contributors to this file:
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* Ron Koenderink, 2007
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* Markus Armbruster, 2008
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*/
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#include <config.h>
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#include "empobj.h"
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#include "file.h"
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#include "player.h"
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#include "prototypes.h"
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#include "unit.h"
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void
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unit_list(struct emp_qelem *unit_list)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *ulp;
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int type;
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struct empobj *unit;
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struct lndstr *lnd;
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struct shpstr *shp;
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if (CANT_HAPPEN(QEMPTY(unit_list)))
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return;
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qp = unit_list->q_back;
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ulp = (struct ulist *)qp;
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type = ulp->unit.ef_type;
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if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
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return;
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if (type == EF_LAND)
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pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
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else
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pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
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for (; qp != unit_list; qp = next) {
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next = qp->q_back;
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ulp = (struct ulist *)qp;
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lnd = &ulp->unit.land;
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shp = &ulp->unit.ship;
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unit = &ulp->unit.gen;
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if (CANT_HAPPEN(type != unit->ef_type))
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continue;
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pr("%4d ", unit->uid);
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pr("%-16.16s ", empobj_chr_name(unit));
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prxy("%4d,%-4d ", unit->x, unit->y, unit->own);
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pr("%1.1s", &unit->group);
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pr("%4d%%", unit->effic);
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if (type == EF_LAND) {
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pr("%4d", lnd->lnd_item[I_SHELL]);
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pr("%4d", lnd->lnd_item[I_GUN]);
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count_land_planes(lnd);
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pr("%3d", lnd->lnd_nxlight);
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} else {
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pr("%4d", shp->shp_item[I_MILIT]);
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pr("%4d", shp->shp_item[I_SHELL]);
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pr("%4d", shp->shp_item[I_GUN]);
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count_planes(shp);
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pr("%3d", shp->shp_nplane);
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pr("%3d", shp->shp_nchoppers);
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pr("%3d", shp->shp_nxlight);
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count_units(shp);
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pr("%3d", shp->shp_nland);
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}
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pr("%4d", unit->mobil);
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pr("%4d", unit->tech);
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if (type == EF_LAND) {
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pr("%4d%%", lnd->lnd_retreat);
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}
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pr("\n");
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}
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}
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void
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unit_put(struct emp_qelem *list, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *newqp;
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struct ulist *ulp;
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struct empobj *unit;
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qp = list->q_back;
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while (qp != list) {
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ulp = (struct ulist *)qp;
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unit = &ulp->unit.gen;
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if (CANT_HAPPEN(unit->ef_type != EF_LAND
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&& unit->ef_type != EF_SHIP))
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continue;
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if (actor) {
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mpr(actor, "%s stopped at %s\n", obj_nameof(unit),
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xyas(unit->x, unit->y, unit->own));
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if (unit->ef_type == EF_LAND) {
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if (ulp->mobil < -127)
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ulp->mobil = -127;
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unit->mobil = ulp->mobil;
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}
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}
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if (unit->ef_type == EF_SHIP)
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unit->mobil = (int)ulp->mobil;
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put_empobj(unit->ef_type, unit->uid, unit);
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newqp = qp->q_back;
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emp_remque(qp);
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free(qp);
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qp = newqp;
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}
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}
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char *
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unit_path(int together, struct empobj *unit, char *buf)
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{
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coord destx;
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coord desty;
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struct sctstr d_sect, sect;
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char *cp;
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double dummy;
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int mtype;
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if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP))
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return NULL;
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if (!sarg_xy(buf, &destx, &desty))
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return 0;
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if (!together) {
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pr("Cannot go to a destination sector if not all starting in the same sector\n");
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return 0;
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}
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if (!getsect(destx, desty, &d_sect)) {
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pr("%d,%d is not a sector\n", destx, desty);
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return 0;
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}
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if (unit->ef_type == EF_SHIP) {
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cp = BestShipPath(buf, unit->x, unit->y,
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d_sect.sct_x, d_sect.sct_y, player->cnum);
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if (!cp || unit->mobil <= 0) {
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pr("Can't get to '%s' right now.\n",
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xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
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return 0;
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}
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} else {
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getsect(unit->x, unit->y, §);
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mtype = lnd_mobtype((struct lndstr *)unit);
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cp = BestLandPath(buf, §, &d_sect, &dummy, mtype);
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if (!cp) {
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pr("No owned %s from %s to %s!\n",
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mtype == MOB_RAIL ? "railway" : "path",
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xyas(unit->x, unit->y, player->cnum),
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xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
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return 0;
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}
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pr("Using path '%s'\n", cp);
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}
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return cp;
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}
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void
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unit_view(struct emp_qelem *list)
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{
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struct sctstr sect;
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct ulist *ulp;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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ulp = (struct ulist *)qp;
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if (CANT_HAPPEN(!(ef_flags(ulp->unit.ef_type) & EFF_XY)))
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continue;
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getsect(ulp->unit.gen.x, ulp->unit.gen.y, §);
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if (ulp->unit.ef_type == EF_SHIP) {
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if (((struct mchrstr *)ulp->chrp)->m_flags & M_FOOD)
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pr("[fert:%d] ", sect.sct_fertil);
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if (((struct mchrstr *)ulp->chrp)->m_flags & M_OIL)
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pr("[oil:%d] ", sect.sct_oil);
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}
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pr("%s @ %s %d%% %s\n", obj_nameof(&ulp->unit.gen),
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xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
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sect.sct_effic, dchr[sect.sct_type].d_name);
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}
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}
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