empserver/include/empobj.h
Markus Armbruster 536ef0b0a2 Add sequence numbers to game state
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes.  Such bugs are difficult to spot, and tend
to be abusable.  I figure we have quite a few of them.

New struct emptypedstr member seqno.  Make sure all members of unit
empobj_storage share it.  Initialize it in files: main() and
file_sct_init().  Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno().  Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news().  Step it
in ef_write() by calling new new_seqno().

Factor do_read() out of fillcache() to make it available for
get_seqno().
2008-05-17 22:50:30 +02:00

108 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empobj.h: General empire objects.
*
* Known contributors to this file:
* Ron Koenderink, 2006
* Markus Armbruster, 2006-2008
*/
#ifndef EMPOBJ_H
#define EMPOBJ_H
#include "commodity.h"
#include "game.h"
#include "land.h"
#include "loan.h"
#include "lost.h"
#include "nat.h"
#include "news.h"
#include "nuke.h"
#include "plane.h"
#include "sect.h"
#include "ship.h"
#include "trade.h"
#include "treaty.h"
#include "types.h"
struct empobj {
/*
* initial part must match struct emptypedstr
* valid if EFF_TYPED is set in table's flags
*/
short ef_type;
short uid;
unsigned seqno;
time_t timestamp;
/* end of part matching struct emptypedstr */
natid own; /* valid if EFF_OWNER is in table's flags */
coord x; /* valid if EFF_XY is in table's flags */
coord y; /* valid if EFF_XY is in table's flags */
signed char type; /* valid for sectors and units */
/* remaining are valid for units */
signed char effic;
signed char mobil;
unsigned char off;
short tech;
char group; /* valid if EFF_GROUP is in table's flags */
coord opx, opy;
short mission;
short radius;
};
union empobj_storage {
short ef_type;
struct empobj gen;
struct comstr comm;
struct gamestr game;
struct lndstr land;
struct lonstr loan;
struct loststr lost;
struct natstr nat;
struct nwsstr news;
struct nukstr nuke;
struct plnstr plane;
struct realmstr realm;
struct sctstr sect;
struct shpstr ship;
struct trdstr trade;
struct trtstr treaty;
};
struct empobj_chr;
#define get_empobj(type, n, p) ef_read((type), (n), (p))
#define put_empobj(type, n, p) ef_write((type), (n), (p))
#define get_empobjp(type, n) ((struct empobj *)ef_ptr((type), (n)))
extern char *obj_nameof(struct empobj *gp);
extern struct empobj_chr *get_empobj_chr(struct empobj *gp);
extern char *empobj_chr_name(struct empobj *gp);
extern int get_empobj_mob_max(int type);
#endif