(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
55 lines
2.1 KiB
Perl
55 lines
2.1 KiB
Perl
.TH Command SAIL
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.NA sail "Give sailing orders to a ship"
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.LV Expert
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.SY "sail <SHIP/FLEET> [<PATH>|q[uery]|-]"
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You use the \*Qsail\*U command to give a sailing path to ships.
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At each update, ships with a sailing path \*Qauto-navigate\*U along
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the path that was set for them. Telegrams notify you of arrivals
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or problems encountered while attempting to follow the path.
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.s1
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Radar operates continuously as the ship moves along the path, constantly
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adding sector information to the known world map.
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.s1
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Ship movement is performed before mobility is increased.
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This insures that after the update, ships with a sailing path will still
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have some mobility so that you can always manually navigate
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to some extent.
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.s1
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Note that ships sailing can encounter exactly the same interdiction as
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ships navigating.
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.s1
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.EX sail <SHIP/FLEET> q
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.s1
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\*Qsail\*U, with the \*Qquery\*U parameter, shows the current sailing path.
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The report indicates:
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.NF
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shp# ship number
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ship type type of ship (cargo ship, destroyer, etc)
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x,y ship's current position
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mobil ship's current mobility
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mobquota mobility available per update to sail
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follows ship that is being followed
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path the current sailing path
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shp# ship type x,y mobil mobquota follows path
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1 cargo ship -27,19 44 32 1 jjjuujj
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12 cargo ship -27,19 40 32 1
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34 fishing boat 15,32 58 32 3 ggbbgyyg
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58 cargo ship 18,34 62 0 4
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4 ship(s)
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.FI
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.s1
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.EX sail <SHIP/FLEET> -
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.s1
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\*Qsail\*U, with the \*Q-\*U parameter, causes the sailing path
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for the ships specified to be removed.
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.s1
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The PATH is a normal empire path specification. You may *not* give a
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destination sector on the command line, or at any time while giving
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the route. Use the \*Qorder\*U command if you wish this functionality.
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.s1
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When getting a path interactively, empire will show you the information
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you have (from your bmap) concerning the current area, to help you plot
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your course.
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.s1
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.SA "follow, unsail, mquota, Ships"
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