(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n, nuk_types by nuk_type, nuk_plane. Add nuk_land for completeness, like nuk_ship it's not yet used. (nuke_ca): Update accordingly: replace selectors number and types by type and plane. (build_nuke): Update accordingly. (ndump, nuke): Update accordingly. Output is no longer sorted by location, and nukes in same location no longer share id. nuke's extra columns for nuclear plants are repeated for every nuke. (trade_desc): Update accordingly. (cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about nukes instead of nuclear stockpiles. (arm, disarm): Rewrite, split off new disarm(). Don't remove nuke from the nuke file on arm. Allow usual plane syntax, not just plane number. Change second argument from nuke type to nuke number. When plane is already armed, ignore nuke argument and rearm (broken in 4.2.6). (tran_nuke): Update for changed struct nukstr, make as similar as possible to tran_plane. Change syntax to match transport plane. (player_coms): Update arm, disarm and transport accordingly. (prnuke, nuk_on_plane): New. (nuk_add, nuk_delete): Stockpile management, remove.
32 lines
1.3 KiB
Perl
32 lines
1.3 KiB
Perl
.TH Command TRANSPORT
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.NA transport "Move planes or nuclear devices around"
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.LV Basic
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.SY "transport plane <PLANES> <ROUTE|DESTINATION>"
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.SY "transport nuke <NUKES> <ROUTE|DESTINATION>"
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The transport command is used to move planes and nuclear devices from
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one sector to another, along the ground.
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.s1
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<ROUTE> is a normal empire path specification. You may also give a
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<DESTINATION> sector on the command line, or at any time while giving
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the route, and empire will use the cheapest path (in terms of mobility)
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from the current sector to the destination sector.
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.s1
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You would move nuke #666 to 8,0 as follows:
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.EX transport nuke 666 8,0
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.s1
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You could move all planes in wing d to -6,0 as follows:
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.EX transport plane d -6,0
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.s1
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Note that while transporting, you may run into any landmines the
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enemy has left in your sectors. In that case, the planes being
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transported will take damage. See info \*Qlmine\*U for details.
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.s1
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Also, if your enemy has any units on interdiction mission, then the
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planes you're transporting may get hit by them.
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.s1
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Nuclear warheads are transported in heavily armoured vehicles and are
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immune to land mines and interdiction.
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.s1
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See info \*QMobility\*U for the mobility cost to transport planes and nukes.
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.s1
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.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation, Moving"
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