empserver/info/qorder.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

27 lines
1 KiB
Perl

.TH Command QORDER
.NA qorder "Query the auto-navigation orders of a ship"
.LV Expert
.SY "qorder <SHIP/FLEET>"
.s1
\*Qqorder\*U shows current commodity levels on a ship.
Ships with no orders are not listed.
The report indicates:
.NF
shp# ship number
ship type type of ship (cargo ship, destroyer, etc)
Starting The first sector to move and cargo hold levels.
Ending The destination sector to and cargo hold levels.
shp# ship type [Starting] , (Ending)
6 cargo ship 1 [1-s:50 2-l:500] , ( 1-g:50 )
54 cargo ship 1 [ ] , (1-h:1000)
1003 destroyer 2 [1-s:40] , ( )
.FI
This report reads.
Cargo Ship #6 will sail to its starting sector, displayed
in the sorder, and load cargo hold 1 with 50 shells and cargo hold 2 with 500
light construction materials. Then sail to the ending sector, again
displayed in the sorder command, unload the cargo and load cargo hold
1 with 50 guns.
.s1
.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofeed"