(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
27 lines
1 KiB
Perl
27 lines
1 KiB
Perl
.TH Command QORDER
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.NA qorder "Query the auto-navigation orders of a ship"
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.LV Expert
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.SY "qorder <SHIP/FLEET>"
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.s1
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\*Qqorder\*U shows current commodity levels on a ship.
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Ships with no orders are not listed.
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The report indicates:
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.NF
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shp# ship number
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ship type type of ship (cargo ship, destroyer, etc)
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Starting The first sector to move and cargo hold levels.
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Ending The destination sector to and cargo hold levels.
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shp# ship type [Starting] , (Ending)
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6 cargo ship 1 [1-s:50 2-l:500] , ( 1-g:50 )
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54 cargo ship 1 [ ] , (1-h:1000)
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1003 destroyer 2 [1-s:40] , ( )
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.FI
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This report reads.
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Cargo Ship #6 will sail to its starting sector, displayed
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in the sorder, and load cargo hold 1 with 50 shells and cargo hold 2 with 500
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light construction materials. Then sail to the ending sector, again
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displayed in the sorder command, unload the cargo and load cargo hold
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1 with 50 guns.
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.s1
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.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofeed"
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