32 lines
1.3 KiB
Perl
32 lines
1.3 KiB
Perl
.TH Concept "Bridges"
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.NA Bridges "Building and destroying bridges"
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.LV Expert
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.s1
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Normally bridges can only be built from bridge-heads. (See info
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\*QSector-types\*U). If the EASY_BRIDGES option is in use,
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bridges can be built from any sector
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that has enough hcm (heavy construction materials) and
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workforce (see \*Qinfo show\*U and the \*Qshow\*U command),
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providing you have enough money, and your technology level is high enough.
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.s1
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Bridges can only be built over water sectors.
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.s1
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If the EASY_BRIDGES option is in use,
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you do not need to use bridgehead sectors (although the sector you
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build from must still be at least 60% efficient), and
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the sector the bridge span is to be built in must be adjacent to
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at least 1 non-sea, non-bridge span sector. Note that you do not have to
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OWN the sector is will be adjacent to, it just has to exist. This means that
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you can build, for example, a 2 sector bridge out to an unowned island.
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.s1
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To find out the required amounts of materials, workforce, and money
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use the show command.
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.s1
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Bridge spans cannot be re-designated.
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A bridge span will collapse when it is below 20% in efficiency,
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so shelling will destroy one, as will nuclear weapons and bombing.
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.s1
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If the EASY_BRIDGES option is NOT in use, a bridge will also collapse
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if its bridge-head sector goes below 20% or is re-designated.
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.s1
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.SA "build, Technology, show, Sectors"
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