(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
43 lines
1.4 KiB
Perl
43 lines
1.4 KiB
Perl
.TH Command FLEETADD
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.NA fleetadd "Designate members of a \*Qfleet\*U"
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.LV Expert
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.SY "fleetadd <FLEET> <SHIP/FLEET>"
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The fleetadd command is used to specify the fleet groupings
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of your ships.
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.s1
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.EX fleetadd <FLEET> <SHIP/FLEET>
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In the syntax <FLEET> is the alphabetic character to be used as the
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fleet designation.
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This character can be chosen from the set of
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upper or lower case a-z and tilde (~).
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The pseudo-fleet specification tilde
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specifies all ships not currently in any fleet.
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.s1
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The specification of ships, <SHIP/FLEET>,
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can have one of several syntaxes:
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.NF
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example meaning
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------- -------
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23 ship 23
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2/14/23 ships 2, 14, and 23
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c all ships currently in fleet `c'
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~ all ships currently in the \*Qnull\*U fleet
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2,3 all ships in sector 2,3
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-1:3,0:2 all ships in the square area bounded by -1,0 & 3,2
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.FI
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All fleets, (with the exception of the `~' fleet),
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are limited to some maximum size
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and you will be informed how many ships can be added
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when this command is run.
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.s1
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Having ships organized into fleets can be very helpful in
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loading, moving, etc.,
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in that fewer commands are required to perform these commands
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on groups of ships if they can be specified by fleet number.
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.s1
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Note that you can remove ships from a fleet by adding them to
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the `~' fleet. e.g.
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.EX fleetadd ~ A
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This command would purge all ships from fleet `A'.
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.s1
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.SA "load, lookout, navigate, radar, ship, unload, Ships"
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