Before, sweep accepted any plane. Planes without capability sweep flew an ordinary recon mission. Partial fix for #1388263.
52 lines
2 KiB
Perl
52 lines
2 KiB
Perl
.TH Command SWEEP
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.NA sweep "Use planes to remove mines from sea sectors"
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.LV Expert
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.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
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The \*Qsweep\*U command is used to sweep sea mines from the sectors
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along the route.
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.s1
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<PLANES> represents a list of planes which are to perform the
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mine-sweeping mission.
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Only planes with capability sweep and sufficient mobility, based in a
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sector stocked with petrol, will be successfully selected for the
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mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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To be selected, escorts must have fuel and mobility.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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the route, and empire will use the best path from the current sector
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to the desired destination sector.
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.s1
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When getting a path interactively, empire will show you the information
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you have (from your bmap) concerning the current area, to help plot
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your course.
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.s1
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Information given by sweep/recon is not totally accurate.
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.s1
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Sweep missions can be intercepted just like any other mission. See
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info \*QIntercept\*U.
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.s1
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If the destination sector is not an airport, then all planes in
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the mission must have V/STOL capability.
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.s1
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Planes will
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automatically attempt to sweep sea mines in sea sectors they overfly.
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Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
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overflight of the sector.
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.s1
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The planes will additionally gather intelligence, just like they do on
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a recon mission. See info \*Qrecon\*U.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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.SA "Plane-types, bomb, fly, paradrop, drop, recon, Planes"
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