because they ignore three facts. Firstly, mil casualties decrease strength linearly, while unit casualties decrease it quadratically (unit strength scales with mil * eff). Secondly, casualties decrease strength proportional to the combat multiplier, hence twice as much mil are more powerful than double multiplier. Thirdly, units break and retreat. Change the estimate from mil * mult to mil * sqrt(mult). Improves things in simulations, hope it works out in practice as well. Closes #682571. |
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