empserver/include/options.h
Ron Koenderink 2f1b7cd2a3 (opt_NO_LCMS, opt_NO_HCMS, opt_NO_OIL, Options,
buil, show_bridge, show_tower, nullify_objects):
Remove NO_LCMS, NO_HCMS, and NO_OIL options, not used.
Functionality can be emulated by modifiying the characteristics files.
2005-11-13 16:39:27 +00:00

99 lines
3.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* options.h: Define which "optional" features should be enabled.
*
* Known contributors to this file:
* Dave Pare
* Jeff Bailey
* Chad Zabel
* Thomas Rushack, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#ifndef _OPTIONS_H_
#define _OPTIONS_H_
#include "gamesdef.h"
/* #define NO_FORT_FIRE *//* Forts cannot fire */
#define BRIDGETOWERS /* Bridge towers are enabled */
#define GODNEWS /* We inform the world when deities give/take away */
#define LANDSPIES /* Enable the land unit type spies */
#define START_CASH 25000 /* set starting cash when capitol created */
/* Setting BLITZ sets a couple of things.
1. BTU's always max when you login.
2. Changing name doesn't take any btus or $$
enables BLITZ updates, also turns on NOFOOD, below */
/* #define GO_RENEW *//* Gold and Oil are renewable resources */
/* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */
/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
/*#define MOB_ACCESS *//* Mobility updates real-time */
/*#define TECH_POP *//* Technology costs more as population rises */
/*#define MARKET *//* Time-based MARKET and TRADING */
#define LOANS /* Bail out other countries via S&L scandals */
#define TREATIES /* Sign treaties with your friends and enemies */
/*#define HIDDEN*//* Hides information between players */
/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
/* Chainsaw Mods */
/*#define TRADESHIPS*//* Use Tradeships */
/*#define SLOW_WAR*//* Declaring war takes time */
#define PINPOINTMISSILE /**/
#define FALLOUT /* Enables secondary effects caused by radiation */
#define SAIL /* A update routine to move ships */
#define NOMOBCOST /* No mob cost for firing from ships */
/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
#define EASY_BRIDGES /* Bridges can be built anywhere */
#define ALL_BLEED /* Tech bleeds to everyone */
/*#define DRNUKE*//* Need research to make nukes */
#define NO_PLAGUE /* Plague is disabled */
/*#define RES_POP*//* population is limited by research */
/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
#define INTERDICT_ATT /* interdict post-attack move in */
#define SHOWPLANE /**/
#define UPDATESCHED /* Used to controle update times and should always */
#ifdef UPDATESCHED /* be used */
#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
#endif /* UPDATESCHED */
/*#define NOFOOD*/ /**/
#ifdef BLITZ
#define NOFOOD /* automatically have no food for blitzes */
#endif /* BLITZ */
#endif /* _OPTIONS_H_ */