104 lines
2.9 KiB
C
104 lines
2.9 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* land.c: Land unit post-read and pre-write
|
|
*
|
|
* Known contributors to this file:
|
|
* Steve McClure, 1996
|
|
* Markus Armbruster, 2004-2008
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include "file.h"
|
|
#include "land.h"
|
|
#include "lost.h"
|
|
#include "misc.h"
|
|
#include "optlist.h"
|
|
#include "player.h"
|
|
#include "prototypes.h"
|
|
#include "unit.h"
|
|
|
|
void
|
|
lnd_postread(int n, void *ptr)
|
|
{
|
|
struct lndstr *lp = ptr;
|
|
|
|
if (lp->lnd_uid != n) {
|
|
logerror("lnd_postread: Error - %d != %d, zeroing.\n",
|
|
lp->lnd_uid, n);
|
|
memset(lp, 0, sizeof(struct lndstr));
|
|
}
|
|
|
|
if (opt_MOB_ACCESS)
|
|
lnd_do_upd_mob(lp);
|
|
player->owner = (player->god || lp->lnd_own == player->cnum);
|
|
}
|
|
|
|
void
|
|
lnd_prewrite(int n, void *old, void *new)
|
|
{
|
|
struct lndstr *oldlp = old;
|
|
struct lndstr *lp = new;
|
|
natid own = lp->lnd_effic < LAND_MINEFF ? 0 : lp->lnd_own;
|
|
|
|
if (!own) {
|
|
lp->lnd_effic = 0;
|
|
lp->lnd_ship = lp->lnd_land = -1;
|
|
}
|
|
item_prewrite(lp->lnd_item);
|
|
|
|
if (CANT_HAPPEN(lp->lnd_ship >= 0 && lp->lnd_land >= 0))
|
|
lp->lnd_land = -1;
|
|
if (oldlp->lnd_ship != lp->lnd_ship)
|
|
lnd_carrier_change(lp, EF_SHIP, oldlp->lnd_ship, lp->lnd_ship);
|
|
if (oldlp->lnd_land != lp->lnd_land)
|
|
lnd_carrier_change(lp, EF_LAND, oldlp->lnd_land, lp->lnd_land);
|
|
|
|
/* We've avoided assigning to lp->lnd_own, in case oldlp == lp */
|
|
if (oldlp->lnd_own != own)
|
|
lost_and_found(EF_LAND, oldlp->lnd_own, own,
|
|
lp->lnd_uid, lp->lnd_x, lp->lnd_y);
|
|
|
|
lp->lnd_own = own;
|
|
if (!own || lp->lnd_x != oldlp->lnd_x || lp->lnd_y != oldlp->lnd_y)
|
|
unit_update_cargo((struct empobj *)lp);
|
|
}
|
|
|
|
void
|
|
lnd_oninit(void *ptr)
|
|
{
|
|
struct lndstr *lp = ptr;
|
|
|
|
lp->lnd_ship = lp->lnd_land = -1;
|
|
}
|
|
|
|
char *
|
|
prland(struct lndstr *lp)
|
|
{
|
|
return prbuf("%s #%d", lchr[(int)lp->lnd_type].l_name, lp->lnd_uid);
|
|
}
|