Find a file
Markus Armbruster 3135cd39c3 client: Simplify input EOF handling
We increment @send_eof only when read() returns zero, and we read()
only when it's zero.  Therefore, we never increment it beyond one.
Change it from counter to flag.

This effectively reverts commit 51846ec (v4.3.11).  Possible only
because the previous commit got rid of the @send_eof increment on
failed execute.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 11:22:29 +02:00
build-aux build-aux: Refresh from automake 1.13 2015-03-07 10:44:21 +01:00
doc doc/contributing: Fix git format-patch topic branch example 2015-12-13 10:46:58 +01:00
include Avoid shifting into sign bit 2015-12-05 12:50:54 +01:00
info info/Nuke-types: Document show columns avail, res, abilities 2015-12-05 12:41:16 +01:00
m4 configure: Use -fstack-protector-strong when available 2015-12-05 13:19:38 +01:00
man man/empire: Trim unwanted space in synopsis 2015-12-13 10:46:58 +01:00
scripts scripts/savecore: Report nicely when there's no core dump 2015-12-05 13:19:38 +01:00
src client: Simplify input EOF handling 2017-08-06 11:22:29 +02:00
tests navigate march: Fix abort not to wipe out concurrent updates 2015-12-05 13:19:39 +01:00
.gitignore .gitignore: Ignore sandbox 2014-01-19 08:18:38 +01:00
.travis.yml travis: Enable OS X 2015-12-05 13:19:39 +01:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac configure: Use -fstack-protector-strong when available 2015-12-05 13:19:38 +01:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in configure: Test compiler flags 2015-11-22 10:23:54 +01:00
INSTALL INSTALL: Refresh from automake 1.13 2015-03-08 18:23:33 +01:00
Make.mk configure: Test compiler flags 2015-11-22 10:23:54 +01:00
README Update copyright notice 2015-02-28 16:21:34 +01:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!