40 lines
1.5 KiB
Perl
40 lines
1.5 KiB
Perl
.TH Command MINE
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.NA mine "Drop sea mines from a ship"
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.LV Basic
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.SY "mine <SHIP> <NUMBER>"
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This command drops mines in the sea and is functional
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from ships with mine-laying capability (see \*Qinfo Ship-types\*U).
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.s1
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See \*Qinfo Hitchance\*U for the chance of a ship hitting a mine.
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.s1
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In the command syntax
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<SHIP> is the number of one of your ships and <NUMBER> is
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the number of mines you wish to drop.
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That number of shells, (assuming you've got them),
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will be dropped in the sector that ship occupies,
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magically becoming mines as they hit the water.
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.s1
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Mines can only be removed safely by a minesweeper.
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(Other ships can remove them by hitting them, but...)
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Planes with the 'sweep'
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ability can clear mines by flying recon missions through
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mined sectors, with each passage through the sector possibly
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removing some mines.
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.s1
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Ships of tech 310 or higher can detect mines with their sonar.
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See \*Qinfo sonar\*U for more information.
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.s1
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Harbors and sea sectors under bridge spans can be mined.
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Your ships will automatically avoid these mines when passing through,
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(and your minesweepers will not not pick them up).
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.s1
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Note that the sector is checked for possible mine hits
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only when a ship moves into it;
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thus, a ship may safely drop mines in a sector and then move out.
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On the other hand, the mines know no allegiance,
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so moving back into a mined sector is foolish at best
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unless it is a harbor or under a bridge span.
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.s1
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Mines in the same sector as a bridge that collapses are cleared.
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.s1
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.SA "navigate, Hitchance, Damage, Ships"
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