298 lines
7.1 KiB
C
298 lines
7.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* symbol.c: Empire symbol tables
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*
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* Known contributors to this file:
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* Markus Armbruster, 2006-2008
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*/
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#include <config.h>
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#include "land.h"
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#include "misc.h"
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#include "mission.h"
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#include "nat.h"
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#include "news.h"
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#include "nsc.h"
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#include "nuke.h"
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#include "plague.h"
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#include "plane.h"
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#include "retreat.h"
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#include "sect.h"
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#include "ship.h"
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#include "treaty.h"
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struct symbol agreement_statuses[] = {
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{AGREE_FREE, "free"},
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{AGREE_PROPOSED, "proposed"},
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{AGREE_SIGNED, "signed"},
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{0, NULL}
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};
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struct symbol land_chr_flags[] = {
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{L_ENGINEER, "engineer"},
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{L_SUPPLY, "supply"},
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{L_SECURITY, "security"},
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{L_LIGHT, "light"},
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{L_MARINE, "marine"},
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{L_RECON, "recon"},
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{L_RADAR, "radar"},
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{L_ASSAULT, "assault"},
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{L_FLAK, "flak"},
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{L_SPY, "spy"},
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{L_TRAIN, "train"},
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{L_HEAVY, "heavy"},
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{0, NULL}
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};
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struct symbol level[] = {
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{-1, "none"},
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{NAT_TLEV, "technology"},
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{NAT_RLEV, "research"},
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{NAT_ELEV, "education"},
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{NAT_HLEV, "happiness"},
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{0, NULL}
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};
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struct symbol meta_flags[] = {
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{NSC_DEITY, "deity"},
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{NSC_EXTRA, "extra"},
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{NSC_CONST, "const"},
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{NSC_BITS, "bits"},
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{0, NULL}
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};
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struct symbol meta_type[] = {
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{NSC_LONG, "d"},
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{NSC_DOUBLE, "g"},
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{NSC_STRING, "s"},
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{NSC_CHAR, "d"},
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{NSC_UCHAR, "d"},
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{NSC_SHORT, "d"},
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{NSC_USHORT, "d"},
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{NSC_INT, "d"},
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{NSC_XCOORD, "d"},
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{NSC_YCOORD, "d"},
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{NSC_HIDDEN, "d"},
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{NSC_TIME, "d"},
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{NSC_FLOAT, "g"},
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{NSC_STRINGY,"c"},
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{NSC_NOTYPE, NULL}
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};
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struct symbol missions[] = {
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{MI_NONE, "none"},
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{MI_INTERDICT, "interdiction"},
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{MI_SUPPORT, "support"},
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{MI_RESERVE, "reserve"},
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{MI_ESCORT, "escort"},
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{MI_AIR_DEFENSE, "air defense"},
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{MI_DSUPPORT, "defensive support"},
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{MI_OSUPPORT, "offensive support"},
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{0, NULL}
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};
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struct symbol nation_flags[] = {
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{NF_INFORM, "inform"},
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{NF_FLASH, "flash"},
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{NF_BEEP, "beep"},
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{NF_COASTWATCH, "coastwatch"},
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{NF_SONAR, "sonar"},
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{NF_TECHLISTS, "techlists"},
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{NF_SACKED, "sacked"},
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{0, NULL}
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};
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struct symbol nation_rejects[] = {
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{REJ_TELE, "telegrams"},
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{REJ_TREA, "treaties"},
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{REJ_ANNO, "announcements"},
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{REJ_LOAN, "loans"},
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{0, NULL}
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};
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struct symbol nation_relations[] = {
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{-1, "unknown"},
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{AT_WAR, "at-war"},
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{SITZKRIEG, "sitzkrieg"},
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{MOBILIZATION, "mobilization"},
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{HOSTILE, "hostile"},
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{NEUTRAL, "neutral"},
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{FRIENDLY, "friendly"},
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{ALLIED, "allied"},
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{0, NULL}
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};
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struct symbol nation_status[] = {
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{STAT_UNUSED, "unused"},
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{STAT_NEW, "new"},
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{STAT_VIS, "visitor"},
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{STAT_SANCT, "sanctuary"},
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{STAT_ACTIVE, "active"},
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{STAT_GOD, "deity"},
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{0, NULL}
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};
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struct symbol nuke_chr_flags[] = {
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{N_NEUT, "neutron"},
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{0, NULL}
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};
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struct symbol packing[] = {
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{IPKG, "inefficient"},
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{NPKG, "normal"},
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{WPKG, "warehouse"},
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{UPKG, "urban"},
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{BPKG, "bank"},
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{0, NULL}
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};
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struct symbol page_headings[] = {
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{N_NOTUSED, "Comics"},
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{N_FOR, "Foreign Affairs"},
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{N_FRONT, "The Front Line"},
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{N_SEA, "The High Seas"},
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{N_SKY, "Sky Watch"},
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{N_MISS, "Guidance Systems"},
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{N_ARTY, "Firestorms"},
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{N_ECON, "Business & Economics"},
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{N_COLONY, "The Frontier"},
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{N_HOME, "The Home Front"},
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{N_SPY, "Espionage"},
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{N_TELE, "Telecommunications"},
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{0, NULL}
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};
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struct symbol plague_stages[] = {
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{PLG_HEALTHY, "healthy"},
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{PLG_DYING, "dying"},
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{PLG_INFECT, "infect"},
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{PLG_INCUBATE, "incubate"},
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{PLG_EXPOSED, "exposed"},
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{0, NULL}
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};
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struct symbol plane_chr_flags[] = {
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{P_T, "tactical"},
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{P_B, "bomber"},
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{P_F, "intercept"},
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{P_C, "cargo"},
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{P_V, "VTOL"},
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{P_M, "missile"},
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{P_L, "light"},
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{P_S, "spy"},
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{P_I, "image"},
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{P_O, "satellite"},
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{P_X, "stealth"},
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{P_N, "SDI"},
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{P_H, "half-stealth"},
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{P_E, "x-light"},
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{P_K, "helo"},
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{P_A, "ASW"},
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{P_P, "para"},
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{P_ESC, "escort"},
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{P_MINE, "mine"},
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{P_SWEEP, "sweep"},
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{P_MAR, "marine"},
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{0, NULL}
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};
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struct symbol plane_flags[] = {
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{PLN_LAUNCHED, "launched"},
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{PLN_SYNCHRONOUS, "synchronous"},
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{PLN_AIRBURST, "airburst"},
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{0, NULL}
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};
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struct symbol resources[] = {
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/* names should match resource selector names in sect_ca[] */
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{0, "none"},
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{offsetof(struct sctstr, sct_min), "min"},
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{offsetof(struct sctstr, sct_gmin), "gold"},
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{offsetof(struct sctstr, sct_fertil), "fert"},
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{offsetof(struct sctstr, sct_oil), "ocontent"},
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{offsetof(struct sctstr, sct_uran), "uran"},
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{0, NULL}
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};
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struct symbol retreat_flags[] = {
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{RET_GROUP, "group"},
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{RET_INJURED, "injured"},
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{RET_TORPED, "torped"},
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{RET_SONARED, "sonared"},
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{RET_HELPLESS, "helpless"},
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{RET_BOMBED, "bombed"},
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{RET_DCHRGED, "depth-charged"},
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{RET_BOARDED, "boarded"},
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{0, NULL}
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};
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struct symbol sector_navigation[] = {
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{NAV_NONE, "land"},
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{NAVOK, "sea"},
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{NAV_02, "harbor"},
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{NAV_CANAL, "canal"},
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{NAV_60, "bridge"},
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{0, NULL}
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};
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struct symbol ship_chr_flags[] = {
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{M_FOOD, "fish"},
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{M_TORP, "torp"},
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{M_DCH, "dchrg"},
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{M_FLY, "plane"},
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{M_MSL, "miss"},
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{M_OIL, "oil"},
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{M_SONAR, "sonar"},
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{M_MINE, "mine"},
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{M_SWEEP, "sweep"},
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{M_SUB, "sub"},
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{M_LAND, "land"},
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{M_SUBT, "sub-torp"},
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{M_TRADE, "trade"},
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{M_SEMILAND, "semi-land"},
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{M_SUPPLY, "supply"},
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{M_CANAL, "canal"},
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{M_ANTIMISSILE, "anti-missile"},
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{0, NULL}
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};
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struct symbol treaty_flags[] = {
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{LNDATT, "no attacks on any land units"},
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{SEAATT, "no attacks on any ships"},
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{SEAFIR, "no shelling any ships"},
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{SUBFIR, "no depth-charging any subs"},
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{LANATT, "no sector attacks"},
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{LANFIR, "no shelling any land"},
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{NEWSHP, "no building ships"},
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{NEWNUK, "no new nuclear weapons"},
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{NEWPLN, "no building planes"},
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{NEWLND, "no building land units"},
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{TRTENL, "no enlistment"},
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{0, NULL}
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};
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