Commit79407e68
(v4.3.11) changed recvclient() to keep failing after receiving EOF from player. This was bad, because some places getting input check player->aborted instead of recvclient() failure, and player->aborted wasn't set on EOF. Bugs caused by this: * comm_bomb(), ship_bomb(), plane_bomb(), land_bomb() went into an infinite loop that eventually ate all memory. * deli(), desi(), dist(), fly(), morale(), zdon(), att_prompt(), ask_move_in() interpreted EOF as empty input instead of no more input. * cmd_sail_ship() dereferenced a null pointer. Fix by setting player->aborted on EOF, too. (cherry picked from commitb3a7a8ee11
)
107 lines
3.2 KiB
C
107 lines
3.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* recvclient.c: Receive input from the client
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include <config.h>
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#include "empio.h"
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#include "journal.h"
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#include "player.h"
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#include "prototypes.h"
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/*
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* Receive a line of input from the current player.
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* If the player's eof flag is set, return -1 without receiving input.
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* If the player's aborted flag is set, return -2 without receiving
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* input.
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* Else receive one line and store it in CMD[SIZE].
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* This may block for input, yielding the processor. Flush buffered
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* output when blocking, to make sure player sees the prompt.
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* If the player's connection has the I/O error or EOF indicator set,
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* or the line is "ctld", set the player's eof and aborted flag and
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* return -1.
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* If the line is "aborted", set the player's aborted flag and return
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* -2.
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* Else return the length of the line.
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* Design bug: there is no way to indicate truncation of a long line.
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*/
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int
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recvclient(char *cmd, int size)
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{
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int count;
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count = -1;
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while (!player->aborted) {
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/* Try to get a line of input */
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count = io_gets(player->iop, cmd, size);
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if (count >= 0) {
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/* got it */
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if (strcmp(cmd, "ctld") == 0)
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player->aborted = player->eof = 1;
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if (strcmp(cmd, "aborted") == 0)
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player->aborted = 1;
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journal_input(cmd);
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break;
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}
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/* Make sure player sees prompt */
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io_output_all(player->iop);
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/*
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* If io_output_all() blocked and got unblocked by command
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* abortion, we must return without blocking in io_input().
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*/
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if (player->aborted)
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break;
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/* Await more input */
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io_input(player->iop, IO_WAIT);
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if (io_error(player->iop) || io_eof(player->iop))
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player->aborted = player->eof = 1;
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}
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if (player->aborted) {
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player->recvfail++;
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if (player->recvfail > 255) {
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/*
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* Looks like the thread is stuck in a loop that fails to
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* check errors; oops once, then slow it down drastically.
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*/
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CANT_HAPPEN(player->recvfail == 256);
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empth_sleep(time(NULL) + 60);
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}
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return player->eof ? -1 : -2;
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}
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player->recvfail = 0;
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return count;
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}
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