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Markus Armbruster 347d3f3510 Fix xdump trade column type on big endian hosts
Broken in commit 14ea670 (v4.3.8), which changed struct trdstr member
trd_type from char to short, but neglected to update the ca_type in
trade_ca[].

On little endian hosts, the selector reads the least significant byte,
with sign extension.  Happens to work, because the type values are all
sufficiently small integers.

On big endian hosts, the selector reads the most signiciant byte,
which is always zero (EF_SECTOR).  Messes up xdump trade badly.
2013-05-08 06:57:58 +02:00
doc Clean up some trailing whitespace 2013-05-08 06:57:57 +02:00
include Drop extra blank line in output of pconfig 2013-05-08 06:57:56 +02:00
info Improve how mksubj.pl reports malformed .SA argument 2013-05-08 06:57:57 +02:00
m4 Fix portability bug in configure test for Windows API 2012-08-11 15:36:56 +02:00
man Fix empire(6) synopsis for argument of -s 2011-12-29 11:47:04 +01:00
scripts Update copyright notice 2013-01-12 17:45:01 +01:00
src Fix xdump trade column type on big endian hosts 2013-05-08 06:57:58 +02:00
tests Fix xdump trade column type on big endian hosts 2013-05-08 06:57:58 +02:00
.gitignore Declare subjects instead of picking them up automatically 2013-05-08 06:57:57 +02:00
.travis.yml Add Travis CI configuration 2013-05-08 06:55:21 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
compile Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.guess Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.sub Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
configure.ac Update copyright notice 2013-01-12 17:45:01 +01:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Fix trailing whitespace 2008-09-17 21:31:40 -04:00
depcomp Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
GNUmakefile.in Update copyright notice 2013-01-12 17:45:01 +01:00
INSTALL Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
install-sh Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
Make.mk Declare subjects instead of picking them up automatically 2013-05-08 06:57:57 +02:00
README Update copyright notice 2013-01-12 17:45:01 +01:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
http://sourceforge.net/projects/empserver (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at "http://www.wolfpackempire.com".

Have fun!

Wolfpack!