LICENSE to COPYING, because that's where it usually is. Update all the references to these files.
190 lines
7 KiB
C
190 lines
7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* plane.h: Definitions for planes and plane types
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#ifndef PLANE_H
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#define PLANE_H
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#include "queue.h"
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#include "sect.h"
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#define N_MAXPLANE 40
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#define PLANE_MINEFF 10
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/*
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* some routines assume that from pln_x to pln_wing remains
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* exactly equivalent with shp_x to shp_fleet
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*/
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struct plnstr {
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/* initial part must match struct genitem */
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short ef_type;
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natid pln_own; /* owning country */
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short pln_uid; /* plane unit id */
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coord pln_x; /* plane x-y */
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coord pln_y;
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s_char pln_type; /* index in plchr[] */
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s_char pln_effic; /* actually "training" */
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s_char pln_mobil; /* plane mobility */
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short pln_tech; /* plane's tech level */
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s_char pln_wing; /* like fleet */
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coord pln_opx; /* Op sector coords */
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coord pln_opy; /* Op sector coords */
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short pln_mission; /* mission code */
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short pln_radius; /* mission radius */
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/* end of part matching struct genitem */
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u_char pln_range; /* total distance, not radius */
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u_char pln_range_max; /* max range for this plane */
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short pln_ship; /* pointer to carrier */
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short pln_land; /* pointer to carrier */
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int pln_att; /* plane air-air attack/defense values */
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int pln_def;
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int pln_acc;
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int pln_load;
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int pln_fuel; /* (unused) */
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s_char pln_harden; /* for missiles */
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s_char pln_nuketype; /* type of nuclear armament (if any) */
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s_char pln_flags; /* State of the plane */
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time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
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time_t pln_timestamp; /* Last time this plane was touched */
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float pln_theta; /* position in orbital sine wave */
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};
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#define PLN_LAUNCHED bit(0) /* A satellite that's in orbit */
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#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */
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#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
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struct plchrstr {
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char *pl_name; /* full name of type of plane */
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int pl_lcm; /* costs to build */
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int pl_hcm;
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int pl_cost;
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int pl_tech; /* tech needed to build */
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int pl_acc; /* bombing accuracy (higher the better) */
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int pl_load; /* bomb load, also for carrying cargo */
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int pl_att; /* air-air attack/defense strengths */
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int pl_def;
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int pl_range; /* how many sectors it can fly */
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int pl_crew; /* number of mil to crew it */
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int pl_fuel; /* fuel consumption */
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int pl_stealth; /* how stealthy is it? */
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int pl_flags; /* description of capability */
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};
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#define P_B bit(0) /* bombing factor only for bombing */
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#define P_T bit(1) /* tactical bombing ability */
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#define P_F bit(2) /* interceptor/escort */
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#define P_C bit(3) /* bombing factor for transport only */
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#define P_V bit(4) /* vtol ability */
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#define P_M bit(5) /* missile, used only once, can't be intercepted */
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#define P_L bit(6) /* light plane, lands on carriers */
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#define P_S bit(7) /* Spy ability */
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#define P_I bit(8) /* Imaging ability (advanced spying) */
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#define P_O bit(9) /* Orbital ability (a satellite) */
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#define P_X bit(10) /* Stealth ability */
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#define P_N bit(11) /* Nuclear RV interceptor (abm) */
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#define P_H bit(12) /* Half stealthy */
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#define P_E bit(13) /* extra light */
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#define P_K bit(14) /* chopper */
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#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
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#define P_P bit(16) /* paradropping */
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#define P_ESC bit(17) /* escort */
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#define P_MINE bit(18) /* can lay mines */
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#define P_SWEEP bit(19) /* can sweep mines */
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#define P_MAR bit(20) /* missile can hit ships */
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#define PM_R bit(0) /* Recon mission */
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#define PM_S bit(1) /* Mine-sweeping mission */
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/* internal to "fly" module -- really shouldn't be here */
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struct plist {
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struct emp_qelem queue; /* list of planes */
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int bombs; /* bombs carried for bombing mission */
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int misc; /* amount of random item being transported */
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struct plchrstr *pcp; /* pointer to desc of plane */
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struct plnstr plane; /* struct plane */
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};
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#define getplane(n, p) \
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ef_read(EF_PLANE, n, p)
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#define putplane(n, p) \
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ef_write(EF_PLANE, n, p)
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#define getplanep(n) \
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(struct plnstr *) ef_ptr(EF_PLANE, n)
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extern struct plchrstr plchr[N_MAXPLANE + 1];
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struct shiplist {
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short uid;
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struct shiplist *next;
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};
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#define PLN_ATTDEF(b, t) (b + ((b?1:0) * ((t/20)>10?10:(t/20))))
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#define PLN_ACC(b, t) (b * (1.0 - (sqrt((double)t) / 50.)))
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#define PLN_RAN(b, t) (t ? (b + (logx((double)t, (double)2.0))) : b)
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#define PLN_LOAD(b, t) (t ? (b * (logx((double)t, (double)50.0) < 1.0 ? 1.0 : \
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logx((double)t, (double)50.0))) : b)
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/* Work required for building 100% */
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#define PLN_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
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/* src/lib/subs/aircombat.c */
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extern void ac_planedamage(struct plist *, natid, int, natid, int,
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int, s_char *);
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extern void ac_intercept(struct emp_qelem *, struct emp_qelem *,
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struct emp_qelem *, natid, coord, coord);
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extern void ac_combat_headers(natid, natid);
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extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *);
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extern void ac_doflak(struct emp_qelem *, struct sctstr *);
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extern void ac_shipflak(struct emp_qelem *, coord, coord);
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extern void ac_landflak(struct emp_qelem *, coord, coord);
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extern void ac_fireflak(struct emp_qelem *, natid, natid, int);
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extern int ac_flak_dam(int);
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extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
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coord, s_char *, int, int,
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struct emp_qelem *, struct emp_qelem *);
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extern int ac_isflying(struct plnstr *, struct emp_qelem *);
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extern int do_evade(struct emp_qelem *, struct emp_qelem *);
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extern void sam_intercept(struct emp_qelem *, struct emp_qelem *,
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natid, natid, coord, coord, int);
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extern int all_missiles(struct emp_qelem *);
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extern int can_fly(int);
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/* src/lib/subs/aswplnsubs.c */
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extern int on_shiplist(short, struct shiplist *);
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extern void add_shiplist(short, struct shiplist **);
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extern void free_shiplist(struct shiplist **);
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extern void print_shiplist(struct shiplist *);
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#endif
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