In each sector, any country owning the sector, a surface ship or a land unit gets to intercept. Before, only the sector owner got to intercept, except for the target sector. There, any country owning surface ships or land units got to intercept in addition to the sector owner. Thus, a sector owner with surface ships or land units there got to intercept twice. Info Intercept claimed you get to intercept once for ships and once again for land units, which was wrong since 4.0.9. Info bomb suggested that flak fires only in the target sector, which was wrong since 4.2.8. Drop that.
120 lines
4.3 KiB
Perl
120 lines
4.3 KiB
Perl
.TH Concept Interception
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.NA Interception "How plane interception works"
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.LV Expert
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.s1
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Each time an enemy plane (i.e. a plane owned by a country that your are
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HOSTILE to or worse) flies into over a sector, surface ship or land
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unit you own, planes you
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have with the intercept ability will intercept them if:
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.NF
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a) The incoming plane is not stealthy, or is detected.
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b) The sector is within 1/2 the interceptor's range (as modified
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by the range command)
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b) They have mobility
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c) Their efficiency is 40 or more
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d) They are at an appropriate place:
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1) planes without VTOL ability must be at an airport that
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is at least 60% efficient.
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2) planes on ships may only fly if the ship can operate
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that kind of aircraft.
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e) There is petrol there equal to 1/2 the plane's fuel rating.
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(rounded down)
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.FI
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.s1
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Neutral and friendly planes will be reported, but not intercepted.
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.s1
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Before planes scramble to intercept incoming planes, flak fires (see
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info Flak), air defense missions are executed (see info mission), and
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any SAMs in range
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will be launched. One SAM is launched at each incoming plane that
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cost at least $1000 to build. See below for the damage that the SAM
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does to the plane it hits.
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.s1
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Enemy planes will be intercepted by up to 1 more interceptor,
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i.e. 1 plane will be intercepted by 2 (if available), 2 by 3,
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3 by 4, etc. The highest
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numbered planes intercept first. Incoming missiles will only be intercepted
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by ABM's
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.s1
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Once the roster of attackers & interceptors is determined, attackers
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and interceptors dogfight. First escorts & interceptors fight,
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then planes being escorted & surviving non-aborted interceptors.
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.s1
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First, an attacker and a defender are chosen, then each plane on each
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list fights once.
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.s1
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.L "Combat values"
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.s1
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The attacker's combat value is calculated by adding up his planes attack
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value, and modifying it for efficiency, bomb-load, and stealth. The attack
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value of the plane is multiplied times the plane's efficiency, but cannot
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go below 1/2 of the plane-type's base value (as shown by show plane stats).
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(If the plane's attack value
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is 0, the defensive value is used instead, with a minimum of 1/2 the plane-
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type's defensive value)
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.s1
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Two is subtracted if the attacking plane is carrying bombs.
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.s1
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If the plane is stealthy, stealth%/25 is added.
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.s1
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The defender's value is calculated in the same way, except that the
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defensive value is always used.
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.s1
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.L Odds
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.s1
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Next, an odds ratio is calculated: (att/(def+att))*100.
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.s1
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.L "Combat Intensity"
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.s1
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Then, a combat intensity is rolled: (d20+d20+d20+d20)
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.s1
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.L Combat
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For each point of combat intensity (or until both planes are dead),
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a d100 is rolled. If the value is less than the odds, the defender
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takes a casualty, otherwise the attacker takes a casualty.
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.s1
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Once all combat rolls have been made, the attacker and defender are
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checked for aborting. If a plane is damaged below 80%, then it will
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have a chance of aborting. The chance to abort is (80-plane eff). (Example: a
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plane at 70% has a 10% chance to abort.
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.s1
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Missiles intercepting die after the combat is done.
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.L Example
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.s1
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Suppose that a fighter 2 (30% efficient, tech 154, attack value 7) is
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conducting a recon mission. As it enters an enemy controlled sector, a
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fighter 1 (100% efficient, tech 131, defense value 4) rises up to fight it.
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The attacker's combat value is calculated:
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.s1
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.NF
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1) 7 * (30/100) = 2.1 = 2
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2) 2 is less than 1/2 the base attack value of an f2 (6), so the value
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is changed to 3
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3) The attacking plane is not stealthy. No modifier.
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4) The attacking plane is not carrying bombs. No modifier.
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.FI
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.s1
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The defender's defense value, calculated similarly, is 4.
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.s1
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The odds ratio is (3/(3+4)) = .429 = 43%
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.s1
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The intensity is randomly determined to be 30. A d100 is rolled 30 times.
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Each time that is 43 or less, the defender takes a hit. Each time it is
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44 or more, the attacker takes a hit.
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.s1
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In our example, the attacker takes 17, the defender 13, leaving them
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at 13% and 87% efficiency, respectively. The attacker has an 67%
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chance to abort, and the defender won't. If the attacker aborts, the
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mission is over. Else, the attacker flies on to the next sector in
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his flight path, perhaps to have combat again.
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.s1
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.L ABM's
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ABM's do not use the normal combat procedure. They simply have a %
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chance of destroying an incoming warhead equal to their defensive value.
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.s1
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.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"
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