229 lines
8.5 KiB
C
229 lines
8.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* constants.c: Global constants
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2008
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*/
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#include <config.h>
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#include "optlist.h"
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/* Name of the deity */
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char *privname = "Deity forgot to edit econfig";
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/* E-mail of the deity */
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char *privlog = "careless@invalid";
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/* Divine hosts and networks */
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char *privip = "127.0.0.1 ::1 ::ffff:127.0.0.1";
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char *post_crash_dump_hook = "";
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char *disabled_commands = "";
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int keep_journal = 0; /* journal log file enabled */
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int WORLD_X = 64; /* World size - x */
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int WORLD_Y = 32; /* World size - y */
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int MARK_DELAY = 7200; /* Seconds to bid on commodities */
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int TRADE_DELAY = 7200; /* Seconds to bid on units */
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int m_m_p_d = 1440; /* max mins of play per day (per country) */
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int etu_per_update = 60; /* # of etu's per update */
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int update_window = 0; /* update window adjustment, in seconds */
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int update_demand = UPD_DEMAND_NONE;
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int update_wantmin = 1; /* votes required for demand update */
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char *update_demandtimes = ""; /* demand update time ranges */
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char *game_days = ""; /* days game is running */
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char *game_hours = ""; /* hours game is running */
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char *pre_update_hook = "";
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int max_idle = 15; /* session dies after max_idle minutes idle */
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int sect_mob_max = 127; /* sector mobility limits */
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float sect_mob_scale = 1.0; /* accumulation multiplier */
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int land_mob_max = 127; /* land mobility limits */
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float land_mob_scale = 1.0; /* accumulation multiplier */
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int ship_mob_max = 127; /* ship mobility limits */
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float ship_mob_scale = 1.5; /* accumulation multiplier */
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int plane_mob_max = 127; /* plane mobility limits */
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float plane_mob_scale = 1.0; /* accumulation multiplier */
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float fire_range_factor = 1.0; /* Increase/reduce firing ranges */
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int morale_base = 42; /* base for morale */
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/* opt_MOB_ACCESS */
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int sect_mob_neg_factor = 2; /* ETU/neg_factor = negative amount of mobility
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a sector has after being taken */
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int anno_keep_days = 7; /* How long until annos expire (<0 never) */
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int news_keep_days = 10; /* How long until news expire */
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int lost_keep_hours = 48; /* How long until lost items expire */
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double combat_mob = 5.0; /* how much mob do units spend for combat? */
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/* if you find that naving is taking too long, try reducing these */
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int fort_max_interdiction_range = 8;
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int ship_max_interdiction_range = 8;
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int land_max_interdiction_range = 8;
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double unit_damage = 0.30; /* Units take this fraction of normal damage */
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double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
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double collateral_dam = 0.10; /* Side effect damage to sector */
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double assault_penalty = 0.50; /* attack factor for para & assault troops */
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float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
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float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
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float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
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double fgrate = 0.0012; /* food growth rate (dt * fert) */
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double fcrate = 0.0013; /* food cultivate rate (dt * workforce) */
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double eatrate = 0.0005; /* food eating rate (dt * people) */
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double babyeat = 0.0060; /* food to mature 1 baby into a civilian */
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double obrate = 0.005; /* other sectors birth rate */
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double uwbrate = 0.0025; /* uncompensated worker birth rate */
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/* values > 0.25 for either will overflow */
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int rollover_avail_max = 0; /* max. avail that can roll over an update */
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/* opt_FALLOUT */
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double decay_per_etu = 0.006; /* This gives a half life of ? etus,
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about ? days.
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half life in Jt
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log(.5) / log(1-decay_per_etu)
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Calculate your own if you don't like it.
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If you want a specific half life you can
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calc it with this formula:
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decay_per_etu = 1 - (.5)^(1/etus)
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due to the discrete nature of empire
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you can not get a precise number
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without intensive simulation
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(more than 3 digits). */
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double fallout_spread = 0.005; /* fraction of fallout that leaks into
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each surrounding sector */
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/* end opt_FALLOUT */
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double bankint = 0.25; /* bank interest rate (dt * bars) */
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/* Note in the taxes below:
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tradetax - this is charged to the seller, so it is < 1 (because the seller
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gets the (price paid * tradetax)
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buytax - this is charged to the buyer, so it is > 1 (because the buyer is
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charged (price paid * buytax).
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Not perfect, but it works. :) */
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double tradetax = 0.99; /* Tax charged on trade */
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double buytax = 1.0; /* Tax charged on market purchases */
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int startmob = 127; /* Sanctuary starting mobility */
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float flakscale = 1.75f; /* Scale factor for flak damage */
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/* money gained from taxes, paid to military, and reservists */
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double money_civ = 0.0083333;
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double money_uw = 0.0017777;
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double money_mil = -0.0833333;
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double money_res = -0.0083333;
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/* pct cost per ETU for maintaining a ship or plane or land unit */
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double money_plane = -0.001;
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double money_ship = -0.001;
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double money_land = -0.001;
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/* edu and hap consumption factors -- hap_cons civs need 1 hap --> hlev++ */
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double hap_cons = 600000.0;
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double edu_cons = 600000.0;
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/* hap and edu avg mean that the weight on current happiness is
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* (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu); */
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float hap_avg = 16.0 * 3.0;
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float edu_avg = 16.0 * 12.0;
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/* tech build limitations. */
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float easy_tech = 1.00; /* amount of tech built with no penality */
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float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
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float ally_factor = 2.0; /* shared tech with allies = 1/factor */
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float level_age_rate = 96.0; /* 1% per 96 etu's; 0 -> no decline */
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int players_at_00 = 0; /* players coord system on deity 0,0? */
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int at_least_one_100 = 1; /* init player with 100/100/100/100 sector? */
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float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
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/* 8 * 999 * 100 * 0.0004 = 319 */
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int max_btus = 640; /* maximum # of btu's */
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double buil_bt = 10.0; /* tech level required to build a bridge */
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int buil_bh = 100; /* hcm required to build a bridge */
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double buil_bc = 1000.0; /* cash required to build a bridge */
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double buil_tower_bt = 100.0; /* tech level required to build a tower */
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int buil_tower_bh = 400; /* hcm required to build a bridge tower */
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double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */
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/* opt_SLOW_WAR */
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int War_Cost = 1000; /* Cost to declare war */
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float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
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/* in order to build a nuke. For example, if
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* drnuke_const is .25, you need a 75 res to
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* build a nuke that takes 300 tech
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*/
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/* opt_TRADESHIPS */
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int trade_1_dist = 8; /* less than this gets no money */
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int trade_2_dist = 14; /* less than this gets trade_1 money */
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int trade_3_dist = 25; /* less than this gets trade_2 money */
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float trade_1 = 0.025; /* return on trade_1 distance */
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float trade_2 = 0.035; /* return on trade_2 distance */
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float trade_3 = 0.050; /* return on trade_3 distance */
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float trade_ally_bonus = 0.20; /* 20% bonus for trading with allies */
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float trade_ally_cut = 0.10; /* 10% bonus for ally you trade with */
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/* end opt_TRADESHIPS */
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int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
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long start_cash = 25000;
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/* initial levels */
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float start_education = 0.0;
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float start_happiness = 0.0;
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float start_technology = 0.0;
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float start_research = 0.0;
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/* econfig keys */
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static int emp_config_dummy;
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struct keymatch configkeys[] = {
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#define EMP_CONFIG_C_OUTPUT
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#include "econfig-spec.h"
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#undef EMP_CONFIG_C_OUTPUT
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};
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