empserver/src/lib/global/sect.c

53 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sect.c: Sector designation characteristics
*
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include <config.h>
#include "sect.h"
/*
* Table of sector designations
* Initialized on startup from sect.config and deity custom config (if any).
* Terminated by a sentinel with null d_name.
*/
struct dchrstr dchr[SCT_TYPE_MAX + 2];
/*
* Table of infrastructure types
* Initialized on startup from infra.config and deity custom config (if any).
*/
struct sctintrins intrchr[INT_DEF + 2];