Wolfpack Empire - mirror of https://git.pond.sub.org/empserver
http://wolfpackempire.com/
(ac_doflak, ac_shipflak, ac_landflak): Use it. (ac_shipflak, ac_landflak): Tally flak for all ships / units, then limit to FLAK_GUN_MAX guns of average tech. Used to limit to FLAK_GUN_MAX guns *after* ship / land unit tech factor was applied by exiting the loop early, then reduce *again* for nation tech of whoever owns the last ship visited. Makes no sense. Exiting the loop early is no good, because it can skip plane spotting. This change and the one below make low-tech ship and land unit flak more powerful; rebalancing might be needed. (ac_doflak, ac_landflak, ac_shipflak): Round flak randomly instead of down. This simplifies things. In particular, you no longer have to calculate how many low-tech ships to bunch together to get any flak. |
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doc | ||
include | ||
info | ||
m4 | ||
man | ||
scripts | ||
src | ||
.cvsignore | ||
bootstrap | ||
compile | ||
config.guess | ||
config.sub | ||
configure.ac | ||
COPYING | ||
CREDITS | ||
depcomp | ||
GNUmakefile.in | ||
INSTALL | ||
install-sh | ||
Make.mk | ||
README |
Welcome to Empire 4, code-named Wolfpack. Empire is a multi-player, client/server Internet based war game. Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License (in file `COPYING'), or (at your option) any later version. See file `CREDITS' for a list of contributors. Directory `doc' has additional information. File `doc/README' describes the files there and what they talk about. To build the server and set up a game, follow the steps below. (1) Unpacking the source tree If you downloaded a tarball, unpack it. If you're pulling from CVS, check out and run bootstrap. This requires Autoconf and Automake to be installed. (2) Building a server Requirements: GNU make and, ANSI C, a curses library, Perl, nroff or GNU troff (`groff'), Bourne Shell and the common utilities. See file `INSTALL' for detailed compilation and installation instructions. Quick guide for the impatient: run configure; make; make install. The last step is optional; everything runs fine right from the build tree. If make fails without doing anything, you're probably not using GNU make. Some systems have it installed as `gmake'. (3) Creating a game * Create a configuration for your game. make install installs one in $prefix/etc/empire/econfig ($prefix is /usr/local unless you chose something else with configure). You can use pconfig to create another one. * Edit your configuration file. See doc/econfig for more information. Unless you put your configuration file in the default location (where make install installs it), you have to use -e with all programs to make them use your configuration. * Run files to set up your data directory. * Run fairland to create a world. For a sample world, try `fairland 10 30'. This creates file ./newcap_script, which will be used below. You can edit it to change country names and passwords. Check out fairland's manual page for more information. * Start the server. For development, you want to run it with -d in a debugger, see doc/debugging. Do not use -d for a real game! * Log in as deity POGO with password peter. This guide assumes you use the included client `empire', but other clients should work as well. For help, try `info'. To change the deity password, use `change re <password>'. * Create countries with `exec newcap_script'. Your game is now up! Naturally, there's more to running a real game than that, but that's beyond the scope of this file. Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge http://sourceforge.net/projects/empserver (registration required). For more information or help, try rec.games.empire on Usenet, or send e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we can. Also check out our web site at "http://www.wolfpackempire.com". Have fun! Wolfpack!