Find a file
Markus Armbruster 3a4e362de5 (FLAK_GUN_MAX): New.
(ac_doflak, ac_shipflak, ac_landflak): Use it.
(ac_shipflak, ac_landflak): Tally flak for all ships / units, then
limit to FLAK_GUN_MAX guns of average tech.  Used to limit to
FLAK_GUN_MAX guns *after* ship / land unit tech factor was applied by
exiting the loop early, then reduce *again* for nation tech of whoever
owns the last ship visited.  Makes no sense.  Exiting the loop early
is no good, because it can skip plane spotting.  This change and the
one below make low-tech ship and land unit flak more powerful;
rebalancing might be needed.

(ac_doflak, ac_landflak, ac_shipflak): Round flak randomly instead of
down.  This simplifies things.  In particular, you no longer have to
calculate how many low-tech ships to bunch together to get any flak.
2006-06-10 18:26:57 +00:00
doc Explain why not to edit configs in-place. 2006-06-04 12:27:10 +00:00
include (lnd_pathcost): New, factored out of lnd_mobcost(). 2006-06-08 20:43:13 +00:00
info (prexpense, budg): Printing brackets around expenses that won't 2006-06-01 17:42:59 +00:00
m4 Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
man Belatedly rename emp_client.6 to empire.6, to match the changed 2006-01-22 16:00:17 +00:00
scripts *** empty log message *** 2006-03-08 18:07:30 +00:00
src (FLAK_GUN_MAX): New. 2006-06-10 18:26:57 +00:00
.cvsignore (info, html): Implement. 2005-12-22 10:09:17 +00:00
bootstrap Use touch to touch stamp files, > doesn't update mtime of existing 2006-03-09 21:21:58 +00:00
compile Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.guess Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
config.sub Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
configure.ac Bump version to 4.3.6. 2006-05-29 18:39:46 +00:00
COPYING Update to current version from http://www.gnu.org/licenses/gpl.txt: 2006-01-22 21:29:04 +00:00
CREDITS Update. 2006-03-07 19:06:36 +00:00
depcomp Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
GNUmakefile.in Autoconfigure NROFF. Traditional nroff now works in addition to 2006-05-24 19:56:13 +00:00
INSTALL Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
install-sh Replace the build process. The new one requires GNU Make, Autoconf 2005-12-20 20:25:35 +00:00
Make.mk Move signal stuff into src/lib/empthread/, no functional change: 2006-06-05 08:51:02 +00:00
README Autoconfigure NROFF. Traditional nroff now works in addition to 2006-05-24 19:56:13 +00:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
Stevens, Steve McClure

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you're pulling from CVS, check out and run bootstrap.  This
    requires Autoconf and Automake to be installed.

(2) Building a server

    Requirements: GNU make and, ANSI C, a curses library, Perl, nroff
    or GNU troff (`groff'), Bourne Shell and the common utilities.

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
http://sourceforge.net/projects/empserver (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at "http://www.wolfpackempire.com".

Have fun!

Wolfpack!