(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
30 lines
1.1 KiB
Perl
30 lines
1.1 KiB
Perl
.TH Command LBOARD
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.NA lboard "Board enemy land unit"
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.LV Basic
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.SY "lboard [<VICTIM UNIT>] [<FROM SECT>]"
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The lboard command enables the owner of a sector to engage in hand-to-hand
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combat with a land unit in that sector.
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To board unit #5 from sector 1,-1 you might type:
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.EX lboard 5
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.s1
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The program will ask from which sector you wish to board and
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how many troops to board with.
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.s1
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.s1
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In order to board a land unit from a sector, the land unit must be in the
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sector, and the sector must have mobility.
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.s1
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Some things to note:
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.s1
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Any land units in the combat will fight as if they were simply mil,
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i.e. they won't get any offensive of defensive multiplier, except for
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"marine" units which get their full bonus. Similarly, units
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on land units don't have to take morale checks, as they are fighting as mil.
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Mil on the victim unit will still die before units take casualties, however.
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.s1
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Note that you can only board with as many mil that the
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unit you are trying to board can hold.
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.s1
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See info \*QAttacking\*U for the exact procedure.
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.s1
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.SA "Attacking, LandUnits, Combat"
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