empserver/src/lib/as/as_winnow.c

177 lines
4.8 KiB
C

/*
* A* Search - A search library used in Empire to determine paths between
* objects.
* Copyright (C) 1990-1998 Phil Lapsley
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
#include "as.h"
static struct as_node *as_newnode(struct as_node *backp, struct as_coord c,
double inclbcost, double lbcost,
double knowncost, double seccost);
/*
* Take a list of neighbor coordinates and winnow them down into
* an interesting list of neighbor nodes. This means:
*
* For each neighbor,
* Compute a lower bound on the total cost to target.
* If this neighbor is already in our queue,
* See if the new neighbor is cheaper.
* If so, add it to queue and move the
* old node to the subsumed list.
* If not, ignore this neighbor.
* If this neighbor isn't in the queue, add it.
*
*/
int
as_winnow(struct as_data *adp, struct as_coord *coords, int ncoords)
{
int i = 0;
int fix_pointer;
double knowncost;
double incknowncost;
double lbcost;
double inclbcost;
double seccost;
struct as_coord *cp;
struct as_coord *end;
struct as_queue *qp;
struct as_node *np;
for (cp = coords, end = coords + ncoords; cp < end; cp++) {
fix_pointer = 0;
incknowncost = (*adp->realcost) (adp->head->np->c, *cp,
adp->userdata);
knowncost = adp->head->np->knowncost + incknowncost;
/*
* If this neighbor is already in the queue, we can
* save some time.
*/
qp = as_iscinq(adp, *cp);
inclbcost = qp ? qp->np->inclbcost :
(*adp->lbcost) (*cp, adp->to, adp->userdata);
if (inclbcost < 0.0) /* skip bad cases */
continue;
lbcost = knowncost + inclbcost;
#ifdef DEBUG
fprintf(stderr, "\tneighbor %d, %d, lbcost %f ", cp->x, cp->y,
lbcost);
#endif /* DEBUG */
/*
* If this neighbor is already in the queue, check to
* see which has the lower cost. If the one already in
* the queue is cheaper, skip this neighbor as bad. If
* the neighbor does, delete the one in the queue.
*/
if (qp) {
if (qp->np->lbcost <= lbcost) {
#ifdef DEBUG
fprintf(stderr, "old, loses to %f\n", qp->np->lbcost);
#endif /* DEBUG */
continue;
} else {
#ifdef DEBUG
fprintf(stderr, "old, wins over %f\n", qp->np->lbcost);
#endif /* DEBUG */
if (qp->np->flags & AS_TRIED) {
/* should "never happen" */
return 0;
}
/*
* The neighbor is better than a previously visited coordinate;
* remove the old coordinate from the queue and add it to
* the subsumed nodes queue. To get here at
* all we can't be the head, thus qp->prev is defined.
*/
/* Delete from main queue */
qp->prev->next = qp->next;
if (qp->next)
qp->next->prev = qp->prev;
/* Add to subsumed queue */
if (adp->subsumed) {
adp->subsumed->prev = qp;
qp->next = adp->subsumed;
} else {
qp->next = NULL;
}
adp->subsumed = qp;
adp->subsumed->prev = NULL;
fix_pointer = 1;
/*
* At this point, the as_iscinq code may contain bogus pointer
* refs. They'll be fixed when as_merge merges the new
* neighbors into the main queue.
*/
}
}
#ifdef DEBUG
else {
fprintf(stderr, "new\n");
}
#endif /* DEBUG */
if (qp)
seccost = qp->np->seccost;
else
seccost = (adp->seccost) ?
(*adp->seccost) (*cp, adp->to, adp->userdata) : 0.0;
np = as_newnode(adp->head->np, *cp, inclbcost, lbcost,
knowncost, seccost);
if (np == NULL)
return 0;
if (fix_pointer) {
#ifdef DEBUG
fprintf(stderr, "Fixing pointer for %d, %d\n",
adp->subsumed->np->c.x, adp->subsumed->np->c.y);
#endif
adp->subsumed->np->back = np;
}
adp->neighbor_nodes[i++] = np;
}
adp->neighbor_nodes[i] = NULL;
return i;
}
static struct as_node *
as_newnode(struct as_node *backp, struct as_coord c,
double inclbcost, double lbcost, double knowncost,
double seccost)
{
struct as_node *np;
/* Got an interesting coordinate; make a node for it. */
AS_NEW_MALLOC(np, struct as_node, NULL);
np->flags = 0;
np->c = c;
np->inclbcost = inclbcost;
np->lbcost = lbcost;
np->knowncost = knowncost;
np->seccost = seccost;
np->step = backp->step;
np->back = backp;
return np;
}