empserver/info/land.t
Markus Armbruster 3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00

51 lines
1.4 KiB
Perl

.TH Command LAND
.NA land "Report status of land units"
.LV Basic
.SY "land <UNITS>"
The land unit report command is a census of your land units. For
example:
.EX land *
.NF
# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
3 units
.FI
.s1
The report format contains the following fields:
.s1
.in \w'unit type\0\0'u
.L #
the unit number
.L "unit type"
the type of land unit; \*Qcavalry\*U, \*Qengineer\*U, etc.,
.L x,y
the land unit's current location,
.L a
the army designation letter (set by \*Qarmy\*U command),
.L eff
the land unit's efficiency, prefixed by \*Q=\*U if stopped,
.L mil
the number of mil currently in the land unit,
.L frt
the land unit's fortification level,
.L mu
the mobility of the land unit,
.L fd
the amount of food on board,
.L tch
the tech level of the land unit,
.L retr
the retreat percentage of the land unit (see info \*morale\*U),
.L rd
the land unit's reaction radius (see info \*Qfortify\*U),
.L xl
the number of extra-light planes on board,
.L ln
the number of land units on board,
.L carry
the ship or land unit the carrying the land unit, if any.
.in
.s1
.SA "lstat, upgrade, build, cargo, army, march, attack, assault, lload, llookout, scrap, lmine, LandUnits"