empserver/src/lib/commands/cede.c
Markus Armbruster 3d2518a724 Get rid of src/lib/common/land.c
There are several files with land unit subroutines.  This one is in an
awkward place: it depends on stuff from ../subs, which contributes to
libcommon.a's ugly dependencies.  Move its contents to logical places
(use internal linkage where possible), and remove it.
2008-02-03 07:37:16 +01:00

392 lines
9.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* cede.c: Give a sector to a neighbor
*
* Known contributors to this file:
* Dave Pare
* Thomas Ruschak
*/
#include <config.h>
#include "commands.h"
#include "land.h"
#include "lost.h"
#include "nuke.h"
#include "path.h"
#include "plane.h"
#include "ship.h"
static int has_units_with_mob(coord, coord, natid);
static void cede_hdr(void);
static int cede_sect(struct nstr_sect *, natid);
static int cede_ship(struct nstr_item *, natid);
static void grab_sect(struct sctstr *, natid);
static void grab_ship(struct shpstr *, natid);
int
cede(void)
{
static int sct_or_shp[] = { EF_SECTOR, EF_SHIP, EF_BAD };
natid to;
int n;
int is_sector = 0, is_ship = 0;
char *p;
struct nstr_sect ns;
struct nstr_item ni;
struct natstr *natp;
char buf[1024];
if ((p = getstarg(player->argp[1], "Cede what? ", buf)) == 0)
return RET_SYN;
if (snxtsct(&ns, p))
is_sector = 1;
if (snxtitem(&ni, EF_SHIP, p))
is_ship = 1;
if (!is_sector && !is_ship)
return RET_SYN;
if ((n = natarg(player->argp[2], "to which country? ")) < 0)
return RET_SYN;
if (is_sector && is_ship) {
int type;
if ((p =
getstarg(player->argp[3], "Cede sectors or ships (se, sh)? ",
buf)) == 0)
return RET_FAIL;
if (strlen(p) > 4)
p[2] = 0;
type = ef_byname_from(p, sct_or_shp);
if (type < 0) {
pr("Please type 'se' or 'sh'!\n");
return RET_FAIL;
}
}
if (n == player->cnum) {
pr("Giving something to yourself?\n");
return RET_FAIL;
}
natp = getnatp(n);
if (natp->nat_stat != STAT_ACTIVE) {
pr("You can only give to normal countries...\n");
return RET_FAIL;
}
if (getrel(natp, player->cnum) < FRIENDLY) {
pr("You can only cede to a country that is friendly towards you...\n");
return RET_FAIL;
}
to = n;
if (is_sector)
return cede_sect(&ns, to);
else
return cede_ship(&ni, to);
}
static int
cede_sect(struct nstr_sect *ns, natid to)
{
struct sctstr sect, osect;
int nsect;
int n, bad;
int off_x, off_y;
struct nstr_item ni;
struct shpstr ship;
prdate();
nsect = 0;
while (nxtsct(ns, &sect)) {
if (!player->owner)
continue;
if (sect.sct_mobil == 0) {
pr("%s has no mobility and cannot be ceded\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
bad = 1;
for (n = 1; n <= 6; n++) { /* Directions */
off_x = sect.sct_x + diroff[n][0];
off_y = sect.sct_y + diroff[n][1];
if (!getsect(off_x, off_y, &osect))
continue;
if ((osect.sct_own == to) && (osect.sct_mobil))
bad = 0;
if ((osect.sct_own == to) &&
has_units_with_mob(osect.sct_x, osect.sct_y, to))
bad = 0;
}
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, &ship)) {
if ((ship.shp_own == to) &&
((ship.shp_x == sect.sct_x) && (ship.shp_y == sect.sct_y)))
bad = 0;
}
if (bad) {
pr("%s has no sector with mobility adjacent to or ship in %s!\n",
cname(to), xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
if (nsect++ == 0)
cede_hdr();
grab_sect(&sect, to);
putsect(&sect);
pr(" %s %d%% ceded\n", xyas(sect.sct_x, sect.sct_y, player->cnum),
(int)sect.sct_effic);
wu(0, (natid)to, "%s ceded to you by %s\n",
xyas(sect.sct_x, sect.sct_y, to), cname(player->cnum));
}
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}
static int
has_units_with_mob(coord x, coord y, natid cn)
{
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, &land)) {
if (land.lnd_own != cn)
continue;
if (land.lnd_mobil > 0)
return 1;
}
return 0;
}
static void
cede_hdr(void)
{
if (player->god)
pr("own ");
pr(" sect eff\n");
}
static void
grab_sect(struct sctstr *sp, natid to)
{
struct plnstr *pp;
struct lndstr *lp;
struct nukstr *np;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
struct nukstr nuk;
/* Wipe all the distribution info */
memset(sp->sct_dist, 0, sizeof(sp->sct_dist));
memset(sp->sct_del, 0, sizeof(sp->sct_del));
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_ship >= 0)
continue;
if (pp->pln_own != player->cnum)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
wu(0, to, "\t%s ceded to you by %s\n",
prplane(pp), cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
np = &nuk;
snxtitem_xy(&ni, EF_NUKE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, np)) {
if (np->nuk_own == 0)
continue;
wu(0, to, "\t%s ceded to you by %s\n",
prnuke(np), cname(player->cnum));
makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
np->nuk_own = to;
makenotlost(EF_NUKE, np->nuk_own, np->nuk_uid,
np->nuk_x, np->nuk_y);
putnuke(ni.cur, np);
}
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship == 0)
continue;
if (lp->lnd_own != player->cnum)
continue;
wu(0, to, "\t%s ceded to you by %s\n",
prland(lp), cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
sp->sct_avail = 0;
if (sp->sct_oldown == to) {
sp->sct_che = 0; /* FIXME where do these guys go? */
sp->sct_che_target = 0;
sp->sct_loyal = 0;
}
if (sp->sct_oldown == to)
sp->sct_loyal = 0;
else /* people don't like being given away */
sp->sct_loyal = 50;
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
makenotlost(EF_SECTOR, to, 0, sp->sct_x, sp->sct_y);
if (sp->sct_oldown == sp->sct_own)
sp->sct_oldown = to;
sp->sct_own = to;
sp->sct_mobil = 0;
}
static int
cede_ship(struct nstr_item *ni, natid to)
{
struct shpstr ship;
struct shpstr tship;
struct sctstr sect;
struct nstr_item tni;
int nships = 0;
int bad = 0;
while (nxtitem(ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
bad = 1;
snxtitem_xy(&tni, EF_SHIP, ship.shp_x, ship.shp_y);
while (nxtitem(&tni, &tship) && bad)
if (tship.shp_own == to)
bad = 0;
getsect(ship.shp_x, ship.shp_y, &sect);
if (bad && (sect.sct_own != to)) {
pr("%s isn't in a %s sector, and is not with a %s ship!\n",
prship(&ship), cname(to), cname(to));
continue;
}
grab_ship(&ship, to);
putship(ship.shp_uid, &ship);
nships++;
wu(0, to, "%s ceded to you by %s\n",
prship(&ship), cname(player->cnum));
pr("%s ceded to %s\n", prship(&ship), cname(to));
}
pr(" %d ship%s\n", nships, splur(nships));
return RET_OK;
}
static void
grab_ship(struct shpstr *sp, natid to)
{
struct plnstr *pp;
struct lndstr *lp;
struct nstr_item ni;
struct plnstr p;
struct lndstr l;
pp = &p;
snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, pp)) {
if (pp->pln_own == 0)
continue;
if (pp->pln_flags & PLN_LAUNCHED)
continue;
if (pp->pln_ship != sp->shp_uid)
continue;
if (pp->pln_own != player->cnum)
continue;
wu(0, to, "\t%s ceded to you by %s\n",
prplane(pp), cname(player->cnum));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = to;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid,
pp->pln_x, pp->pln_y);
pp->pln_mobil = 0;
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
lp = &l;
snxtitem_xy(&ni, EF_LAND, sp->shp_x, sp->shp_y);
while (nxtitem(&ni, lp)) {
if (lp->lnd_own == 0)
continue;
if (lp->lnd_ship != sp->shp_uid)
continue;
if (lp->lnd_own != player->cnum)
continue;
wu(0, to, "\t%s ceded to you by %s\n",
prland(lp), cname(player->cnum));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
makenotlost(EF_LAND, to, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = to;
lp->lnd_mobil = 0;
lp->lnd_mission = 0;
putland(ni.cur, lp);
}
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = to;
makenotlost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
}